Hi, I’m Andrew Deteresa, a passionate game designer focused on crafting engaging player experiences. I blend hands-on development in Unreal Engine with C++, Unity, and a strong eye for art direction, using Adobe Creative Suite to prototype, polish, and ship game content. I enjoy collaborating with teams to turn ideas into playable demos and memorable moments for players. I thrive in collaborative environments and embrace iteration, always learning new tech and tools. When I’m not prototyping or coding, I stream gameplay on Twitch, explore anime and other pop culture, and share dev insights to help others grow. I’m committed to delivering polished visuals and solid gameplay while keeping the process friendly and productive.

Andrew DeTeresa

Hi, I’m Andrew Deteresa, a passionate game designer focused on crafting engaging player experiences. I blend hands-on development in Unreal Engine with C++, Unity, and a strong eye for art direction, using Adobe Creative Suite to prototype, polish, and ship game content. I enjoy collaborating with teams to turn ideas into playable demos and memorable moments for players. I thrive in collaborative environments and embrace iteration, always learning new tech and tools. When I’m not prototyping or coding, I stream gameplay on Twitch, explore anime and other pop culture, and share dev insights to help others grow. I’m committed to delivering polished visuals and solid gameplay while keeping the process friendly and productive.

Available to hire

Hi, I’m Andrew Deteresa, a passionate game designer focused on crafting engaging player experiences. I blend hands-on development in Unreal Engine with C++, Unity, and a strong eye for art direction, using Adobe Creative Suite to prototype, polish, and ship game content. I enjoy collaborating with teams to turn ideas into playable demos and memorable moments for players.

I thrive in collaborative environments and embrace iteration, always learning new tech and tools. When I’m not prototyping or coding, I stream gameplay on Twitch, explore anime and other pop culture, and share dev insights to help others grow. I’m committed to delivering polished visuals and solid gameplay while keeping the process friendly and productive.

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Work Experience

Inventory Specialist at Retail / Grocery & Pharmacy Stores (Contract)
December 31, 2022 - October 20, 2025
Provided inventory counts for retail, grocery, and pharmacy stores; ensured accuracy and alignment with stock levels to support timely replenishment.
Event Attendant at Venue
December 31, 2018 - October 20, 2025
Provided attendees with directions to destinations in a safe and timely manner. Ensured guests followed safety regulations and maintained orderly flow.
Gameplay Designer at Independent / Meep Frog Games
December 31, 2024 - October 20, 2025
Created and implemented Gameplay Mechanics using Unreal Engine 5 Gameplay Ability System and C++ coding.
Digital Photo Editor at Meep Frog Games
January 1, 2025 - Present
Edited and corrected photos/assets using Adobe Creative Suite to ensure assets were ready for print and digital deployment.

Education

Bachelor of Science in Game Design at Full Sail University
January 11, 2030 - October 20, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment