I live and breathe conceptual ideas—turning strong narrative and mechanics into games players remember. With 30+ years in entertainment, I build worlds, shape core loops, and craft branching stories with dialogue that hits. I’m an award-winning writer and creative who collaborates with studios on game consulting, economy and systems design, feature and level concepting, and art direction. I love bridging stakeholders, leading teams, and delivering narrative milestones—whether it’s live ops season structures, endgame redesign, or punch-up work that sharpens character and voice.

ANDI EWINGTON

I live and breathe conceptual ideas—turning strong narrative and mechanics into games players remember. With 30+ years in entertainment, I build worlds, shape core loops, and craft branching stories with dialogue that hits. I’m an award-winning writer and creative who collaborates with studios on game consulting, economy and systems design, feature and level concepting, and art direction. I love bridging stakeholders, leading teams, and delivering narrative milestones—whether it’s live ops season structures, endgame redesign, or punch-up work that sharpens character and voice.

Available to hire

I live and breathe conceptual ideas—turning strong narrative and mechanics into games players remember. With 30+ years in entertainment, I build worlds, shape core loops, and craft branching stories with dialogue that hits.

I’m an award-winning writer and creative who collaborates with studios on game consulting, economy and systems design, feature and level concepting, and art direction. I love bridging stakeholders, leading teams, and delivering narrative milestones—whether it’s live ops season structures, endgame redesign, or punch-up work that sharpens character and voice.

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Experience Level

Expert
Expert
Expert
Intermediate

Work Experience

Narrative Team Support at Firesprite
January 1, 2026 - Present
Supported the narrative team in reaching key milestones across narrative development work.
World-building / Lore & Dialogue Contributor at Milky Tea
January 1, 2025 - Present
Developed and defined game world lore, established enemy and power ideas, and delivered dialogue punch-up to strengthen characterization and narrative coherence.
Game Consultant (Branding/Game Design/Systems) at Cathedral Studios
January 1, 2024 - January 1, 2025
Provided branding direction and supported game design initiatives including endgame redesign. Worked on economy systems, magic systems, and mission design. Contributed to season pass structure planning, and supported promotional work including the Gamescom booth. Supported collaboration activities including a Slipknot collaboration.
Game Director (Untitled Mobile Game) at Supermassive Games
January 1, 2021 - January 1, 2025
Pitched and led the vision and direction of an untitled mobile game project. Managed a cross-functional team to deliver to stakeholder milestones while supporting narrative and game design intent.
Writer & Interactive Story Designer (CYOA) at Bandai (Amazon Alexa)
January 1, 2017 - January 1, 2019
Wrote and designed two interactive choose-your-own-adventure experiences for Amazon Alexa for Pac-Man Stories.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment