Hi, I’m AJ Wykes, a seasoned Audio and Acoustic Engineering Specialist with 25+ years of hands-on experience across consumer electronics, acoustic testing, and high-fidelity sound production. I blend deep technical know-how with practical product development, often designing and validating test setups, audio tuning parameters and measurements to ensure repeatable, reliable results. I enjoy collaborating across cross-functional teams—engineering, hardware, software, UX, and QA—to prototype, test, and refine audio solutions for devices, games, and media. I’m passionate about clear documentation, robust measurement methodologies, and translating complex acoustics into actionable product specs.

AJ Wykes

Hi, I’m AJ Wykes, a seasoned Audio and Acoustic Engineering Specialist with 25+ years of hands-on experience across consumer electronics, acoustic testing, and high-fidelity sound production. I blend deep technical know-how with practical product development, often designing and validating test setups, audio tuning parameters and measurements to ensure repeatable, reliable results. I enjoy collaborating across cross-functional teams—engineering, hardware, software, UX, and QA—to prototype, test, and refine audio solutions for devices, games, and media. I’m passionate about clear documentation, robust measurement methodologies, and translating complex acoustics into actionable product specs.

Available to hire

Hi, I’m AJ Wykes, a seasoned Audio and Acoustic Engineering Specialist with 25+ years of hands-on experience across consumer electronics, acoustic testing, and high-fidelity sound production. I blend deep technical know-how with practical product development, often designing and validating test setups, audio tuning parameters and measurements to ensure repeatable, reliable results.

I enjoy collaborating across cross-functional teams—engineering, hardware, software, UX, and QA—to prototype, test, and refine audio solutions for devices, games, and media. I’m passionate about clear documentation, robust measurement methodologies, and translating complex acoustics into actionable product specs.

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Language

English
Fluent

Work Experience

Senior Editor at SoundStage! Simplifi
July 1, 2025 - Present
Wrote and edited high-fidelity audio content; maintained the SoundStage Simplifi website; contributed to the SoundStage network.
Acoustic Measurement Engineer at L&T Technologies / Meta Reality Labs
May 1, 2024 - October 31, 2024
Prototype and evaluate new audio technologies; collect measurement data (frequency, distortion, impedance, etc.); validate through acoustic measurements and user studies; drive product specifications; collaborate with cross-functional teams.
Test and Measurement Specialist / Writer / Executive Editor at SoundGuys.com / Authority Media
June 1, 2019 - December 31, 2020
Specify and oversee objective measurements, data collection, and characterization of consumer audio products; create test sequences for headphones, smart speakers, microphones, & wearables; design/build and maintain an audio test lab; collaborate with HEA D acoustics; communicate results via multiple channels.
Producer, Chief Engineer at Rockery Recording Studios
June 1, 2017 - May 31, 2019
Produced and engineered multiple recording projects; mixed music, voice-overs & Foley for video and games; handled all audio responsibilities including on-location sound and post production.
Senior Audio - Acoustic Engineer at Magic Leap
June 1, 2017 - May 31, 2019
Maximized effectiveness of audio for the ML1 AR wearable; contributed from the NPI phase through the successful launch of Creator Edition; coordinated with EE, ME, ID, MFG, QX, HF, UX, and wearability teams; prototyped test fixtures; minimized noise and improved acoustic performance.
Senior Acoustic Engineer at Zebra Technologies
November 1, 2015 - May 31, 2017
Acoustic analysis of existing and proposed electro-mechanical systems and enclosures; designed optimized acoustic structures for rugged devices; coordinated with vendors and internal teams; used Listen, Head acoustics, and related tools; set DSP gain values and test methodologies.
Co-founder, Co-director, Co-producer, Sound Designer at Homebrew Pictures
April 1, 2014 - November 30, 2014
Co-founded independent multimedia production; produced, co-directed, and co-produced; handled sound design and post-production tasks; contributed to multiple projects including archival and on-set sound.
Electro Acoustic Designer at Unitron Hearing (Sonova)
May 1, 2014 - November 30, 2014
Engineering acoustics and electronics for hearing-aid related products; designing test fixtures, evaluating mic/earphone components, and verifying product conformity with standards.
Design Engineer, Acoustic & Audio R&D at Nokia Mobile Phones
January 1, 1995 - January 1, 2004
Design and test of acoustic and audio features for mobile devices; tuning and evaluating phones, creating noise fields, and developing test routines to ensure compliance.
Audio System Designer / Advanced Accessories at Research In Motion (BlackBerry)
September 1, 1999 - October 31, 2012
Audio system design for mobile devices; development of advanced accessories and DSP/tuning work; collaboration across hardware and software teams.

Education

BSc (Hons) Audio Technology at University of Salford
January 1, 1995 - January 1, 1999

Qualifications

BSc (Hons) Audio Technology
January 1, 1995 - January 1, 1999

Industry Experience

Computers & Electronics, Media & Entertainment, Manufacturing, Software & Internet