I am a passionate 3D animator and rigging artist based in Nantes, France. I enjoy creating stories, characters, videos, and visual experiences, with a particular focus on character and prop rigs, animation, and 3D production using Autodesk Maya. I have worked collaboratively on short films and developed experience across animation pipelines, from layout through spline animation, editing, and rendering.
I am curious, adaptable, and comfortable learning new tools and workflows. Alongside animation and rigging, I have experience with video editing, visual effects, pipeline organization, and Python scripting in Maya. I enjoy working with creative teams, communicating between departments, and contributing to new projects from concept through delivery.
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