I am an aspiring local Singapore based artist proficient in both English and Malay. Currently studying Bachelor of Arts (Honours) Design Practice at Nanyang Academy of Fine Arts. I have come far from where I started, from making Pokemon cards to graphic design. Eventually, I did portrait commissions to people, character designs/concept and now working to be a professional animator, thus being exploring other art skills & styles to further evolve as an artist. This will open up more doors of opportunities for me.

Ammar

I am an aspiring local Singapore based artist proficient in both English and Malay. Currently studying Bachelor of Arts (Honours) Design Practice at Nanyang Academy of Fine Arts. I have come far from where I started, from making Pokemon cards to graphic design. Eventually, I did portrait commissions to people, character designs/concept and now working to be a professional animator, thus being exploring other art skills & styles to further evolve as an artist. This will open up more doors of opportunities for me.

Available to hire

I am an aspiring local Singapore based artist proficient in both English and Malay. Currently studying Bachelor of Arts (Honours) Design Practice at Nanyang Academy of Fine Arts. I have come far from where I started, from making Pokemon cards to graphic design. Eventually, I did portrait commissions to people, character designs/concept and now working to be a professional animator, thus being exploring other art skills & styles to further evolve as an artist. This will open up more doors of opportunities for me.

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Language

English
Fluent
Malay
Fluent

Work Experience

Animation / Video Editor Internship at Vocare Studios
June 1, 2025 - October 31, 2025
Worked in animation and video production, handling AI assets in various projects alongside engineering tasks.
Internship at Ministry of Education (MOE)
August 7, 2023 - November 26, 2023
Improved teaching strategies for POA source document using short comics.
Contract full-time graphic designer at ADIWARNA PTE LTD, SG
December 1, 2020 - January 31, 2021
Created product labels for 2 new products in the company.
Internship at EDN Media PTE LTD, SG
January 1, 2018 - April 1, 2018
Video editing, infographics, event management.

Education

Bachelors of Arts (Honours) Design Practice at Nanyang Academy of Fine Arts (NAFA)
January 1, 2024 - January 1, 2026
2024, NGEE ANN KONGSI SCHOLARSHIP (DEGREE)
Diploma in Illustration with Animation at Nanyang Academy of Fine Arts (NAFA)
January 1, 2021 - January 1, 2024
2023, NGEE ANN KONGSI SCHOLARSHIP (DIPLOMA) 2022, TAN CHAY BING SCHOLARSHIP (DIPLOMA)
Higher Nitec in Game Art & Design at Institute of Technical Education
April 30, 2018 - January 1, 2016

Qualifications

VALEDICTORIAN
January 1, 2024 - August 1, 2024

Industry Experience

Education, Media & Entertainment, Government, Other
    CannotLunch?!
    Report Summary of CannotLunch?! Introduction The project *CannotLunch?!* by Team AAAH!!! addresses a gap in Singapore’s digital literacy education. While secondary school students gain technical skills through the National Digital Literacy Programme (NDLP), many lack awareness of web accessibility and inclusivity. This project introduces empathy education early, encouraging students to adopt inclusive design practices and build a more inclusive digital future. Problem Statement Future leaders may be technically skilled yet unequipped with empathy to design accessible products. Under the EdTech Masterplan 2030, strengthening digital literacy is a national priority. *CannotLunch?!* embeds experiential learning into existing schedules, making accessibility education natural rather than forced. Opportunity Statement The challenge is: *How might we help students recognise invisible barriers in digital platforms so they become empathetic and digitally aware of accessibility needs?* The project focuses on situational disabilities — temporary impairments like difficulty seeing a screen in bright sunlight. Though often overlooked, these barriers accumulate into frustration. By simulating them, students experience firsthand the discomfort of inaccessible design. The Lunch Experience An immersive lunch for Secondary 1–3 students unfolds in three stages: Stage 1: Introduction Students receive character cards assigning situational disabilities, framing the challenges ahead. Stage 2: Interaction They browse menus with overlapping, low‑contrast text and place orders online while navigating impairments. Food arrives in bento boxes with disruptions such as pop‑up ads and loud audio, simulating inaccessible environments. Stage 3: Reflection Facilitators play a video and guide students to connect their discomfort with real‑life scenarios, reinforcing empathy and accessibility awareness. Conclusion Embedding accessibility into the curriculum makes it collective and natural. Experiencing barriers together teaches that web accessibility is a shared responsibility. Introducing empathy education early ensures future leaders grow into inclusive decision‑makers. Ultimately, *CannotLunch?!* is envisioned as a scalable empathy‑driven brand that transforms ordinary environments into immersive learning experiences. Its group‑dynamic setting could even be downsized into a multilingual toolkit, purchased and shared worldwide, enabling tourists and communities to experience empathy education through mealtime interactions. This vision reinforces the project’s foundation in storytelling and its multi‑dimensional method of connecting people. *CannotLunch?! is more than a single intervention — it is a framework for embedding empathy into everyday life, bridging awareness and action, and inspiring a future where inclusivity is essential.* photo branding illustrator designer graphicdesigner logo immersive