I’m a Lead Gameplay and Software Engineer with extensive experience building cross–platform game systems and tooling for Unity and Unreal on iOS/Android. I’ve worked on large-scale titles, architected gameplay and network features, and led multi-engineer teams to ship robust, maintainable code. I enjoy turning ambitious ideas into solid, scalable systems and mentoring others to grow their skills. I’m collaborative, hands-on, and thrives in fast-paced environments. I love prototyping new tech, evolving build and tooling pipelines, and delivering features that positively impact player experience and live operations.

Aaron Porter

I’m a Lead Gameplay and Software Engineer with extensive experience building cross–platform game systems and tooling for Unity and Unreal on iOS/Android. I’ve worked on large-scale titles, architected gameplay and network features, and led multi-engineer teams to ship robust, maintainable code. I enjoy turning ambitious ideas into solid, scalable systems and mentoring others to grow their skills. I’m collaborative, hands-on, and thrives in fast-paced environments. I love prototyping new tech, evolving build and tooling pipelines, and delivering features that positively impact player experience and live operations.

Available to hire

I’m a Lead Gameplay and Software Engineer with extensive experience building cross–platform game systems and tooling for Unity and Unreal on iOS/Android. I’ve worked on large-scale titles, architected gameplay and network features, and led multi-engineer teams to ship robust, maintainable code. I enjoy turning ambitious ideas into solid, scalable systems and mentoring others to grow their skills.

I’m collaborative, hands-on, and thrives in fast-paced environments. I love prototyping new tech, evolving build and tooling pipelines, and delivering features that positively impact player experience and live operations.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Lead Software Engineer for Live Ops Pod (Worlds Collide) at WB Games San Francisco
February 1, 2025 - Present
Lead Software Engineer for Worlds Collide (Unity – iOS/Android) Live Ops Pod. Responsible for seasonal event features, monetization features (gacha logic, spend popups, a 'Wish' reward board), and conditional engineering for offers, plus performance/braching support and planning/backlog management.
Senior Gameplay/Networking Engineer at Nines
November 1, 2024 - January 31, 2025
Implemented network code and gameplay systems using multiplayer hosting to create a client/server solution for the Nines Card Game.
Senior Gameplay/Tools Software Engineer at Riot Games
August 1, 2022 - July 31, 2024
Character engineering; implemented abilities and supported designers with custom Blueprint nodes; character creation and streaming various tasks; planning and backlog management.
Senior/Lead Software Engineer at WB Games San Francisco
January 1, 2015 - August 1, 2022
Unannounced Collectible Character RPG (Unity – iOS/Android). Led a team of engineers (13) with initial implementation, prototyping, and ongoing development.
Senior Software Engineer, Android / iOS at Harry Potter: Wizards Unite
August 1, 2017 - August 1, 2019
Core systems architecture and support; advanced AR gameplay mode; build system support (Unity to Android); FMOD integration; Picture Mode.
Android / Gameplay Software Engineer at DC Legends
May 1, 2016 - July 1, 2017
Android port; gameplay programming; tools and build support; integration of Android variant into main project; automated build tooling.
Android / Plugin / Gameplay Software Engineer at DC Legends
January 1, 2015 - May 1, 2016
Porting the Android version of DC Legends; implementing new plugins; gameplay programming support for other teams.
Ninja Team / Multiple Titles at Game Circus
January 1, 2011 - January 1, 2015
Ninja Team; Coin Dozer; 4 Pics 1 Song / 4 Pics 1 Movie; Paplinko; Prize Claw; Frog Toss.

Education

Bachelor of Science in Computer Science / Mathematics at Southern Methodist University, Dallas
January 11, 2030 - May 1, 2009
Certification of Completion, Software Development (Build Hall) at Southern Methodist University
January 11, 2030 - December 1, 2010

Qualifications

Certification of Completion, Software Development (Build Hall)
January 11, 2030 - December 1, 2010
Bachelor of Science in Computer Science / Mathematics
January 11, 2030 - May 1, 2009

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate