I’m Andrew Purton, an Audio Engineering student at SAE Brisbane with a focus on interactive audio and implementation. I’ve been exploring wise integration with Unity, interactive sound design, and the development of middleware workflows to enable seamless in-game audio. I also have a background in live sound and production recording, and I’m comfortable taking on team-based projects and leadership roles in retail settings. I’m eager to contribute creative and technical audio solutions through an Audio internship. My experience spans designing interactive audio for Unity-based games, implementing audio systems with Wwise, and collaborating with developers to align audio with gameplay mechanics. I bring strong teamwork, communication, and problem-solving skills developed through on-site sound work and retail roles.

Andrew Purton

I’m Andrew Purton, an Audio Engineering student at SAE Brisbane with a focus on interactive audio and implementation. I’ve been exploring wise integration with Unity, interactive sound design, and the development of middleware workflows to enable seamless in-game audio. I also have a background in live sound and production recording, and I’m comfortable taking on team-based projects and leadership roles in retail settings. I’m eager to contribute creative and technical audio solutions through an Audio internship. My experience spans designing interactive audio for Unity-based games, implementing audio systems with Wwise, and collaborating with developers to align audio with gameplay mechanics. I bring strong teamwork, communication, and problem-solving skills developed through on-site sound work and retail roles.

Available to hire

I’m Andrew Purton, an Audio Engineering student at SAE Brisbane with a focus on interactive audio and implementation. I’ve been exploring wise integration with Unity, interactive sound design, and the development of middleware workflows to enable seamless in-game audio. I also have a background in live sound and production recording, and I’m comfortable taking on team-based projects and leadership roles in retail settings.

I’m eager to contribute creative and technical audio solutions through an Audio internship. My experience spans designing interactive audio for Unity-based games, implementing audio systems with Wwise, and collaborating with developers to align audio with gameplay mechanics. I bring strong teamwork, communication, and problem-solving skills developed through on-site sound work and retail roles.

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Experience Level

Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

On-Location Sound Recordist at Brisbane Independent Short Film (The Last Resort)
March 1, 2026 - Present
Captured production dialogue using a Mix Pre 6 field recorder. Managed boom operation and lavalier mic placement.
Live Sound Engineer / Stage Technician at Pulse Music Event
August 14, 2025 - August 17, 2025
Planned and executed PA setup and stage layout. Operated FOH and monitor mixes. Managed signal flow, troubleshooting, and full pack-down.
Freelance Audio Producer – Indie Game Development Team at Indie Game Development Team
May 1, 2025 - December 1, 2025
Designed interactive soundscapes, music, and SFX for a Unity-based game. Implemented audio systems using Wwise (events, RTPCs, states, switches). Structured middleware workflow for seamless in-game integration. Collaborated with developers to align audio with gameplay mechanics. Used Avid S6 console and Foley studio to create original audio.

Education

Bachelor of Audio Engineering at SAE Institute, Brisbane
January 11, 2030 - June 1, 2026
Certificate of Education at Bremer State High School, Ipswich, Queensland
January 11, 2030 - December 1, 2022

Qualifications

Certificate III in Retail
January 11, 2030 - April 23, 2026
Certificate I in Business
January 11, 2030 - April 23, 2026
Queensland Certificate of Education
January 11, 2030 - December 1, 2022

Industry Experience

Media & Entertainment, Education, Retail, Professional Services