Creative and versatile game designer specializing in RPGs across tabletop, LARP, and digital experiences. Strong writing skills spanning scripts, dialogue, and interactive narratives, with a focus on player engagement and compelling worldbuilding. Experienced in bridging communication and workflow gaps between multidisciplinary teams, using KPIs, user feedback, and competitive analysis to design and balance engaging free-to-play features while supporting narrative and event-driven systems.

Antoine Premont

Creative and versatile game designer specializing in RPGs across tabletop, LARP, and digital experiences. Strong writing skills spanning scripts, dialogue, and interactive narratives, with a focus on player engagement and compelling worldbuilding. Experienced in bridging communication and workflow gaps between multidisciplinary teams, using KPIs, user feedback, and competitive analysis to design and balance engaging free-to-play features while supporting narrative and event-driven systems.

Available to hire

Creative and versatile game designer specializing in RPGs across tabletop, LARP, and digital experiences. Strong writing skills spanning scripts, dialogue, and interactive narratives, with a focus on player engagement and compelling worldbuilding.

Experienced in bridging communication and workflow gaps between multidisciplinary teams, using KPIs, user feedback, and competitive analysis to design and balance engaging free-to-play features while supporting narrative and event-driven systems.

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Work Experience

Game Designer at Ludia (subsidiary of Jam City)
November 1, 2022 - Present
Responsible for conceptualizing, designing, and balancing engaging features for free-to-play live services, including Jurassic World: The Game and Jurassic World Alive. Develops game design features aligned with project vision; collaborates with multidisciplinary teams (artists, developers, analysts). Uses KPIs, user feedback, and team input to improve retention and boost monetization. Conducts competitive analysis, monitors market trends, and introduces innovative ideas to enhance player experience.
Game Designer at Techinnov Creative Software Solutions
February 20, 2022 - November 1, 2022
Designed and wrote an educational game project, crafting stories, characters, and worlds aligned with game mechanics and theme. Led gameplay features and minigames design to ensure a cohesive experience. Coordinated with cross-functional teams to integrate narrative across all elements of the game. Created dialogue, scripts, and in-game text to support learning and engagement.
Assistant Researcher at Universit de Montral
January 1, 2018 - January 1, 2021
Conducted research and performed statistical analyses on the evolution and milestones in the history of video game critical reviews. Worked on the project 'Des technofetichistes aux amateurs dart : lvolution de la critique de jeux vidos au Canada, en France, au Royaume-Uni et aux Etats-Unis' for the Laboratoire Universitaire de Documentation et d'Observation Videovidlolique (LUDOV). Delivered findings and insights at scholarly meetings and gatherings.
Vice President | Lead Game Designer & Lead Writer at Terra Magica (non-profit LARP organization)
January 1, 2017 - December 31, 2024
Oversees operational aspects of three annual LARP events, including theme/concept development, script writing, character design, location and logistics, rule systems, and staff coordination. Led the 4th edition, increasing the player cap to 150 from an average of 70 participants. Supervised and guided a team of 20 (writers, game masters, referees, support staff) to deliver a fun, safe, immersive experience. Spearheaded an 8-year continuous storyline (quests, side quests, rulebooks, characters, worldbuilding). Also developed overarching narrative, lore, player rulebook, and contingency plans; maintained engagement with the player community before, during, and after events.

Education

Masters degree in Video games studies at Universit de Montral
January 1, 2018 - January 1, 2021
Bachelor in screen writing and literature at Universit de Montral
January 11, 2030 - August 5, 2026

Qualifications

Publication: 'The Human Fantasy: Exploring race and ethnicity though Dungeons & Dragons' (scientific journal)
October 1, 2021 - August 5, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Non-Profit Organization