Hi, I'm Armand Preschutti, a Unity-focused gameplay programmer with a passion for turning ideas into interactive experiences. I design and implement gameplay systems, leverage third-party libraries, and collaborate with artists and designers to ship polished titles. In my work, I emphasize clean architecture, polymorphism, and performance optimizations to ensure smooth gameplay across platforms.

Armand Preschutti

Hi, I'm Armand Preschutti, a Unity-focused gameplay programmer with a passion for turning ideas into interactive experiences. I design and implement gameplay systems, leverage third-party libraries, and collaborate with artists and designers to ship polished titles. In my work, I emphasize clean architecture, polymorphism, and performance optimizations to ensure smooth gameplay across platforms.

Available to hire

Hi, I’m Armand Preschutti, a Unity-focused gameplay programmer with a passion for turning ideas into interactive experiences. I design and implement gameplay systems, leverage third-party libraries, and collaborate with artists and designers to ship polished titles.

In my work, I emphasize clean architecture, polymorphism, and performance optimizations to ensure smooth gameplay across platforms.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Lead Repair Technician at Celestica
July 1, 2022 - August 1, 2024
Performed repair and refurbishment on damaged DAE units and firmware.
Lead Programmer at Big Stretch
September 1, 2024 - Present
Led game development efforts, engineered and deployed game builds, and collaborated with producers and a tech artist to deliver features and polish.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment