I’m Arko Biswas, a sound designer and sound engineer with 13 years of experience creating game music, jingles, background scores, and Foley. I love building immersive audio—from designing sound for Android and mobile games to writing, editing, mixing, and mastering tracks—so the final experience feels crisp, expressive, and game-ready.
I’ve worked across music production, studio recording, and audio/video content, including roles like music director and sound designer for multiple game genres (racing, runner, and hyper-casual). Alongside my sound design work, I’ve also contributed to showreels and commercial audio/video projects, and I enjoy collaborating with teams to turn story and visuals into engaging soundscapes.
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Motovolt – Family Ride | Diwali Vibes | OwnIt is a festive advertising campaign created for Motovolt, an electric mobility brand, built around the warmth, energy, and togetherness of the Diwali season.
I worked on the project as a Composer and Music Producer, creating and producing the music to complement the visual storytelling and festive theme of the campaign.
My work involved developing the musical concept, composition, arrangement, production, and overall sonic direction, creating a vibrant and celebratory sound that supports the family-oriented narrative while aligning with the brand’s energetic and contemporary identity.
My Role: Composer | Music Producer
Project: Motovolt — Family Ride | Diwali Vibes | OwnIt
Type: Advertising / Brand Film
Brand: Motovolt
Work: Composition, Arrangement & Music Production
Charusheele is a professionally produced song featuring renowned Indian vocalist Hariharan and Reshma Raghavendra, composed, produced and arranged by Raamnaath.
I worked on this project as a Programming Assistant, contributing to the music programming and production workflow. I was also involved in the pre-production stage, helping prepare and develop the musical elements before the recording and final production process.
The project involved a large ensemble of musicians and multiple recording studios across India, including sessions involving strings, flute, shehnai, sarangi, harmonium, guitars, mandolin, banjo, bass, percussion and chorus.
My Role: Programming Assistant & Pre-Production
Artist: Hariharan, Reshma Raghavendra
This project demonstrates my experience working within a professional, multi-musician production environment and contributing to the technical and creative preparation of a complex music production.
Vulcan Royale is an intense Battle Royale game developed by Vulcan Forged and Vulcan Studios, set within their Web3 gaming ecosystem. The game features fast-paced melee and ranged combat, dynamic environments, resource collection, character movement, and a shrinking play area that continuously intensifies the action.
I worked on the project as a Sound Designer, creating and shaping the audio experience to support the game’s combat, gameplay interactions, environment, and overall atmosphere. I was also responsible for the mixing and mastering, ensuring the final audio was balanced, impactful, and ready for implementation and presentation.
My work focused on creating an engaging and immersive soundscape that complements the game’s high-energy Battle Royale experience while maintaining clarity and impact across the different gameplay elements.
My Role: Sound Designer | Mix & Master
Project: Vulcan Royale
Developer: Vulcan Forged & Vulcan Studios
Genre: Battle Royale / Web3 Gaming
Audio: Sound Design, Audio Production, Mixing & Mastering
This project showcases my experience in game audio, sound design, audio post-production, and creating polished audio for interactive gaming experiences.
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