I’m Arko Biswas, a sound designer and sound engineer with 13 years of experience creating game music, jingles, background scores, and Foley. I love building immersive audio—from designing sound for Android and mobile games to writing, editing, mixing, and mastering tracks—so the final experience feels crisp, expressive, and game-ready. I’ve worked across music production, studio recording, and audio/video content, including roles like music director and sound designer for multiple game genres (racing, runner, and hyper-casual). Alongside my sound design work, I’ve also contributed to showreels and commercial audio/video projects, and I enjoy collaborating with teams to turn story and visuals into engaging soundscapes.

Arko Biswas

Pro

I’m Arko Biswas, a sound designer and sound engineer with 13 years of experience creating game music, jingles, background scores, and Foley. I love building immersive audio—from designing sound for Android and mobile games to writing, editing, mixing, and mastering tracks—so the final experience feels crisp, expressive, and game-ready. I’ve worked across music production, studio recording, and audio/video content, including roles like music director and sound designer for multiple game genres (racing, runner, and hyper-casual). Alongside my sound design work, I’ve also contributed to showreels and commercial audio/video projects, and I enjoy collaborating with teams to turn story and visuals into engaging soundscapes.

Available to hire

I’m Arko Biswas, a sound designer and sound engineer with 13 years of experience creating game music, jingles, background scores, and Foley. I love building immersive audio—from designing sound for Android and mobile games to writing, editing, mixing, and mastering tracks—so the final experience feels crisp, expressive, and game-ready.

I’ve worked across music production, studio recording, and audio/video content, including roles like music director and sound designer for multiple game genres (racing, runner, and hyper-casual). Alongside my sound design work, I’ve also contributed to showreels and commercial audio/video projects, and I enjoy collaborating with teams to turn story and visuals into engaging soundscapes.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Advanced
Bengali
Fluent
Hindi
Fluent

Work Experience

Sound Engineer (EDIIIeS) at EDIIIeS
January 1, 2021 - January 1, 2025
Created game music, jingles, sound designing, and supported audio editing, mixing, and mastering. Produced audio for Android games including racing, runner, and hyper-casual titles—covering music composition through detailed sound design and production-ready deliverables.
Sound Engineer / Music for Corporate & Media (Sound Recording Studio) at Inspiring Life Technology
January 1, 2013 - February 20, 2020
Worked on sound designing and audio production for games and multimedia projects, including game music creation, jingles, sound designing, audio editing, and mixing/mastering. Delivered audio for multiple Android game titles across genres such as racing, runner, and hyper-casual, handling everything from music composition to sound design.

Education

Higher Secondary (Commerce) at Bijoygarh Bidyapith Boys High School (W.B.C.H.S.E)
January 1, 2006 - January 1, 2008
Madhyamik at Katjunagar Swarnamaye Vidyapith High School (W.B.B.S.E)
January 1, 2005 - January 1, 2006

Qualifications

Higher Secondary
April 2, 2007 - April 24, 2008
Diploma in Tabla
April 2, 2007 - April 6, 2008
Diploma in Guitar
April 16, 2008 - September 4, 2026

Industry Experience

Media & Entertainment, Gaming
    Motovolt — Family Ride | Diwali Vibes

    Motovolt – Family Ride | Diwali Vibes | OwnIt is a festive advertising campaign created for Motovolt, an electric mobility brand, built around the warmth, energy, and togetherness of the Diwali season.

    I worked on the project as a Composer and Music Producer, creating and producing the music to complement the visual storytelling and festive theme of the campaign.

    My work involved developing the musical concept, composition, arrangement, production, and overall sonic direction, creating a vibrant and celebratory sound that supports the family-oriented narrative while aligning with the brand’s energetic and contemporary identity.

    My Role: Composer | Music Producer
    Project: Motovolt — Family Ride | Diwali Vibes | OwnIt
    Type: Advertising / Brand Film
    Brand: Motovolt
    Work: Composition, Arrangement & Music Production

    Charusheele — Hariharan | Music Programming

    Charusheele is a professionally produced song featuring renowned Indian vocalist Hariharan and Reshma Raghavendra, composed, produced and arranged by Raamnaath.

    I worked on this project as a Programming Assistant, contributing to the music programming and production workflow. I was also involved in the pre-production stage, helping prepare and develop the musical elements before the recording and final production process.

    The project involved a large ensemble of musicians and multiple recording studios across India, including sessions involving strings, flute, shehnai, sarangi, harmonium, guitars, mandolin, banjo, bass, percussion and chorus.

    My Role: Programming Assistant & Pre-Production
    Artist: Hariharan, Reshma Raghavendra

    This project demonstrates my experience working within a professional, multi-musician production environment and contributing to the technical and creative preparation of a complex music production.

    Vulcan Royale — Game Sound Design & Audio Post-Production

    Vulcan Royale is an intense Battle Royale game developed by Vulcan Forged and Vulcan Studios, set within their Web3 gaming ecosystem. The game features fast-paced melee and ranged combat, dynamic environments, resource collection, character movement, and a shrinking play area that continuously intensifies the action.

    I worked on the project as a Sound Designer, creating and shaping the audio experience to support the game’s combat, gameplay interactions, environment, and overall atmosphere. I was also responsible for the mixing and mastering, ensuring the final audio was balanced, impactful, and ready for implementation and presentation.

    My work focused on creating an engaging and immersive soundscape that complements the game’s high-energy Battle Royale experience while maintaining clarity and impact across the different gameplay elements.

    My Role: Sound Designer | Mix & Master
    Project: Vulcan Royale
    Developer: Vulcan Forged & Vulcan Studios
    Genre: Battle Royale / Web3 Gaming
    Audio: Sound Design, Audio Production, Mixing & Mastering

    This project showcases my experience in game audio, sound design, audio post-production, and creating polished audio for interactive gaming experiences.