Available to hire
I’m a senior game developer with over 11 years of experience delivering polished, high-quality games. I love meticulous, detail-oriented work and pride myself on writing clean, maintainable code that follows solid architecture and design patterns.
I’m a reliable, collaborative team member who thrives on solving complex challenges and meeting deadlines in creative, tech-driven environments. I’m passionate about turning concepts into engaging player experiences and sharing knowledge with teammates.
Skills
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Work Experience
Senior Game Programmer at 404 Dynamics
July 31, 2025 - July 26, 2025Senior Game Programmer at 404 Dynamics
July 1, 2025 - October 24, 2025Senior game programmer delivering gameplay features, systems, and tooling for projects.
Senior Game Developer at 404 Dynamics
July 1, 2024 - July 1, 2025Sole client-side programmer for the studio's title, Cats Fishing, leading its development from initial concept through the vertical slice and pre-alpha milestones. Architected and implemented the game's core high-fidelity, physics-based fishing system inspired by RDR2's advanced mechanics. Contributed to game design and handled technical aspects including custom shaders, character controller, fish AI, multi-platform input system, camera system and performance optimization.
Lead Builder Tools Programmer at Realm.art
June 30, 2024 - July 26, 2025Community-driven web3 metavers platform with its own successful cryptocurrency token. Architected the platform's core "Realm Builder", a grid-based world creation system featuring a palette-driven toolset and a library of Smart Objects for creating custom gameplay, all synchronized in real-time. Developed the dynamic content pipeline, engineering a runtime glb loader, a system for downloadable modules and python-based automated export tool. Built the core player systems from the ground up, including a responsive kinematic character controller and a unified, multi-platform input manager. Designed and implemented the core AI systems for NPCs and companion Realmies.
Lead Builder Tools Programmer at Realm.art
June 1, 2024 - October 24, 2025Led builder tools development and core game programming for Realm.art, collaborating with a +15 team members.
Lead Builder Tools Developer at Realm.art
May 1, 2021 - June 1, 2024Architected the core Realm Builder, a grid-based world creation system featuring a palette-driven toolset and a library of Smart Objects and modules for creating custom gameplay, all synchronized in real-time. Built the core player systems from the ground up, including the responsive kinematic character controller and a unified, multi-platform input manager, and designed the foundational AI framework for NPCs.
Senior Game Programmer at Moonlight Games, LLC
April 30, 2021 - July 26, 2025Senior Game Programmer at Moonlight Games, LLC
April 1, 2021 - October 24, 2025Senior game programmer focusing on gameplay systems, AI, and combat development.
Senior Game Programmer at Satoshi’s Game
July 31, 2020 - July 26, 2025Senior Game Programmer at Satoshi’s Game
July 1, 2020 - October 24, 2025Senior game programmer contributing to gameplay programming for a short-term project.
Senior Game Programmer at Playgiant Studios
March 31, 2020 - July 26, 2025Senior Game Programmer at Tribal Gaming
August 31, 2019 - July 26, 2025Senior Game Programmer at Miffed Kitty
March 31, 2019 - July 26, 2025Senior Game Programmer at Playgiant Studios
December 31, 2018 - July 26, 2025Mid-Level Game Programmer at College Trailhead
November 30, 2017 - July 26, 2025Mid-Level Game Programmer at Pinnacle Games Interactive
August 31, 2017 - July 26, 2025Mid-Level Game Programmer at Black Cube Games
May 31, 2017 - July 26, 2025Senior Game Programmer at Black Cube Games
May 1, 2017 - October 24, 2025Senior game programmer responsible for gameplay programming across projects.
Senior Gameplay Programmer at Black Cube Games
May 1, 2017 - August 11, 2025Employed from June 2013 to May 2017 contributing to game projects including gameplay, AI, and combat programming with Unity. Played a significant role in delivering engaging game mechanics and improving game AI systems.
Mid-Level Game Programmer at LootShake
April 30, 2017 - July 26, 2025Mid-Level Game Programmer at IHP
June 30, 2016 - July 26, 2025Freelance / Self-Employed
April 1, 2016 - PresentFreelance game programming and tools development for various clients.
Freelance | Self-Employed
April 1, 2016 - PresentWorking independently as a freelance programmer and game developer since April 2016, providing coding expertise and software development services to various clients and projects.
Junior Game Programmer at Black Cube Games
June 30, 2015 - July 26, 2025Education
Bachelor of Science at Kharazmi University
September 1, 2012 - September 30, 2016Bachelor of Science at Kharazmi University
September 1, 2012 - September 1, 2016Qualifications
Computer Software Engineering
January 11, 2030 - August 11, 2025Computer Software Engineering
January 11, 2030 - October 24, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
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