I'm a results-driven Principal Software Engineer with 8+ years of experience in mobile game development, full-stack engineering, and AI-assisted workflows. I’ve led cross-functional teams to ship live titles reaching millions of players, built production-ready backend pipelines, and integrated AI tools to cut development cycles and improve quality. I’m currently pursuing a Master of Applied Computing at Wilfrid Laurier University (2026) and am passionate about building scalable, high-performance products in Canada’s growing tech ecosystem. I thrive on solving hard problems, mentoring engineers, and delivering delightful player experiences.

Aaron Gullraiz Cecil

I'm a results-driven Principal Software Engineer with 8+ years of experience in mobile game development, full-stack engineering, and AI-assisted workflows. I’ve led cross-functional teams to ship live titles reaching millions of players, built production-ready backend pipelines, and integrated AI tools to cut development cycles and improve quality. I’m currently pursuing a Master of Applied Computing at Wilfrid Laurier University (2026) and am passionate about building scalable, high-performance products in Canada’s growing tech ecosystem. I thrive on solving hard problems, mentoring engineers, and delivering delightful player experiences.

Available to hire

I’m a results-driven Principal Software Engineer with 8+ years of experience in mobile game development, full-stack engineering, and AI-assisted workflows. I’ve led cross-functional teams to ship live titles reaching millions of players, built production-ready backend pipelines, and integrated AI tools to cut development cycles and improve quality.

I’m currently pursuing a Master of Applied Computing at Wilfrid Laurier University (2026) and am passionate about building scalable, high-performance products in Canada’s growing tech ecosystem. I thrive on solving hard problems, mentoring engineers, and delivering delightful player experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Principal Software Engineer at Userwise Solution
October 2, 2023 - May 20, 2026
Principal Software Engineer at Geniteam Solutions
January 1, 2020 - September 30, 2023
Principal Software Engineer at Userwise Services
October 1, 2023 - Present
Led Fruit Ninja feature delivery with cross-functional global teams to ship releases on schedule. Integrated development tools into workflows, reducing code-review cycles by 25% and accelerating production delivery. Built optimized backend pipelines for LiveOps dashboards and real-time player analytics. Managed Git workflows, reviews, and stakeholder reporting to improve collaboration and code quality.
Principal Software Engineer at GenITeam Solutions
January 1, 2023 - September 30, 2023
Mentored teams of engineers, setting technical direction and driving adoption of best practices in Unity 3D. Spearheaded LiveOps integration for multiple Android & iOS games, increasing player engagement metrics. Defined and enforced Agile sprint processes, improving on-time delivery rate across the department.
Senior Software Engineer at GenITeam Solutions
January 1, 2021 - December 31, 2022
Architected core gameplay systems in C# and Unity 3D for mobile titles with downloads exceeding 10M+. Collaborated with cross-functional teams (artists, designers, producers) to translate design documents into functional, performant game features. Implemented automated test suites and CI/CD pipelines, cutting regression testing time by 30%.
Software Engineer at GenITeam Solutions
January 1, 2019 - December 31, 2020
Developed feature-complete game modules using Unity 3D, Cocos2d, and Java; contributed to 3 shipped mobile titles. Wrote and maintained technical documentation, reducing knowledge-transfer time for new team members. Participated in code reviews and Agile ceremonies, fostering a culture of continuous improvement.
Associate Software Engineer at GenITeam Solutions
September 1, 2017 - December 31, 2018
Onboarded into professional game development; contributed to gameplay scripting, UI development, and bug triage under senior mentorship.

Education

Master of Applied Computing at Wilfrid Laurier University
September 1, 2025 - December 31, 2026
BCS Computing at Forman Christian College (A Chartered University)
January 20, 2014 - July 30, 2017
Master of Applied Computing at Wilfrid Laurier University
January 1, 2025 - December 31, 2026
BS (Hons) Computing – Software Engineering & Computer Sciences at Forman Christian College (Chartered University)
January 1, 2014 - December 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment