Hi, I’m Aaron Manning, a 3D artist and technical generalist specializing in hard-surface modeling, product-style visuals, and clean, production-ready assets in Blender.
I focus on creating accurate, well-structured models, whether that’s refining existing assets, fixing proportions, or building models from reference. I’m comfortable working across both creative and technical workflows, including asset prep for games, visualization, and fabrication-oriented projects.
I also have hands-on experience with CAD-style workflows, CNC, and mechanical systems, which helps when working on models that need to function in real-world contexts, not just look good.
I work efficiently, communicate clearly, and can handle everything from quick edits to larger model rebuilds. Happy to jump into projects and get results quickly.
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