Hi, I’m Aaron Manning, a 3D artist and technical generalist specializing in hard-surface modeling, product-style visuals, and clean, production-ready assets in Blender. I focus on creating accurate, well-structured models, whether that’s refining existing assets, fixing proportions, or building models from reference. I’m comfortable working across both creative and technical workflows, including asset prep for games, visualization, and fabrication-oriented projects. I also have hands-on experience with CAD-style workflows, CNC, and mechanical systems, which helps when working on models that need to function in real-world contexts, not just look good. I work efficiently, communicate clearly, and can handle everything from quick edits to larger model rebuilds. Happy to jump into projects and get results quickly.

Aaron Manning

Hi, I’m Aaron Manning, a 3D artist and technical generalist specializing in hard-surface modeling, product-style visuals, and clean, production-ready assets in Blender. I focus on creating accurate, well-structured models, whether that’s refining existing assets, fixing proportions, or building models from reference. I’m comfortable working across both creative and technical workflows, including asset prep for games, visualization, and fabrication-oriented projects. I also have hands-on experience with CAD-style workflows, CNC, and mechanical systems, which helps when working on models that need to function in real-world contexts, not just look good. I work efficiently, communicate clearly, and can handle everything from quick edits to larger model rebuilds. Happy to jump into projects and get results quickly.

Available to hire

Hi, I’m Aaron Manning, a 3D artist and technical generalist specializing in hard-surface modeling, product-style visuals, and clean, production-ready assets in Blender.

I focus on creating accurate, well-structured models, whether that’s refining existing assets, fixing proportions, or building models from reference. I’m comfortable working across both creative and technical workflows, including asset prep for games, visualization, and fabrication-oriented projects.

I also have hands-on experience with CAD-style workflows, CNC, and mechanical systems, which helps when working on models that need to function in real-world contexts, not just look good.

I work efficiently, communicate clearly, and can handle everything from quick edits to larger model rebuilds. Happy to jump into projects and get results quickly.

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Work Experience

Mill Hand / Leading Hand at DSM Nutritional Products
January 1, 2018 - January 1, 2021
Operated machinery and weighing systems requiring accuracy and attention to detail; managed packaging, warehousing, forklift operation, and manual handling tasks; advanced to Leading Hand, where I trained new staff, delegated tasks, and helped improve workflow efficiency. Developed problem-solving, communication, and leadership skills that support my work as a 3D artist.
Freelance 3D Artist at Self-Employed
January 1, 2021 - Present
Freelance assignments focusing on modeling, texturing, and asset preparation for games; two major generative projects emphasizing handling modeling, texturing, and asset prep in several combinations. I also produce marketing visuals and product-style renders for clients and prefer creating hard-surface objects and mechanical parts.

Education

Professional Game Development Courses at Academy of Interactive Entertainment (AIE)
January 1, 2016 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services