I am a 3D Artist with 8+ years of experience in game development and VR simulation. I specialize in environment modeling, texturing, and optimization for both indie and AAA projects, with a strong background in Substance Painter, Unity, Unreal Engine, and PBR workflows. I enjoy collaborating across disciplines to deliver high-fidelity assets that perform well in real-time pipelines, from asset cleanup to pipeline optimization and artistic direction.

Abbie Fisher

I am a 3D Artist with 8+ years of experience in game development and VR simulation. I specialize in environment modeling, texturing, and optimization for both indie and AAA projects, with a strong background in Substance Painter, Unity, Unreal Engine, and PBR workflows. I enjoy collaborating across disciplines to deliver high-fidelity assets that perform well in real-time pipelines, from asset cleanup to pipeline optimization and artistic direction.

Available to hire

I am a 3D Artist with 8+ years of experience in game development and VR simulation. I specialize in environment modeling, texturing, and optimization for both indie and AAA projects, with a strong background in Substance Painter, Unity, Unreal Engine, and PBR workflows.

I enjoy collaborating across disciplines to deliver high-fidelity assets that perform well in real-time pipelines, from asset cleanup to pipeline optimization and artistic direction.

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Language

English
Fluent

Work Experience

3D Artist at SimWave Consulting
May 31, 2023 - September 9, 2025
Built high-fidelity VR environments for training simulations. Created optimized PBR materials for performance and realism. Managed asset cleanup & pipeline efficiency.
Lead 3D Generalist at Sleep When You're Dead Studios
March 31, 2020 - September 9, 2025
Designed and textured large-scale game environments. Integrated assets into Unity, troubleshooting performance issues. Led artistic direction on multiple projects.
3D Generalist at Red Meat Games
September 30, 2018 - September 9, 2025
Modeled and textured characters and environments for indie games. Engineered UV maps & rigs, improving animations. Created AAA-quality assets for Unity projects.
3D Artist at SimWave Consulting
February 1, 2022 - May 1, 2023
Built high-fidelity VR environments for training simulations. Created optimized PBR materials for performance and realism. Managed asset cleanup & pipeline efficiency.
Lead 3D Generalist at Sleep When You're Dead Studios
December 1, 2018 - March 1, 2020
Designed and textured large-scale game environments. Integrated assets into Unity, troubleshooting performance issues. Led artistic direction on multiple projects.
3D Generalist at Red Meat Games
May 1, 2015 - September 1, 2018
Modeled and textured characters and environments for indie games. Engineered UV maps & rigs, improving animations. Created AAA-quality assets for Unity projects.

Education

Advanced Diploma, Animation Digital Production at Durham College
January 1, 2012 - December 31, 2015
Advanced Diploma at Durham College
January 1, 2012 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services