I'm a Unity3D Game Developer with hands-on experience in mobile game development, UI systems, and performance optimization using Unity and C#. I build scalable prototypes and polished experiences that feel responsive on mobile. I thrive when collaborating with designers and artists to deliver player-centered experiences, and I have a track record of award-winning projects in local and global competitions. I'm excited by games, interactive systems, VR, and AI-powered immersive technologies, and I enjoy owning features end-to-end.

Abdallah Odeh Audeh

I'm a Unity3D Game Developer with hands-on experience in mobile game development, UI systems, and performance optimization using Unity and C#. I build scalable prototypes and polished experiences that feel responsive on mobile. I thrive when collaborating with designers and artists to deliver player-centered experiences, and I have a track record of award-winning projects in local and global competitions. I'm excited by games, interactive systems, VR, and AI-powered immersive technologies, and I enjoy owning features end-to-end.

Available to hire

I’m a Unity3D Game Developer with hands-on experience in mobile game development, UI systems, and performance optimization using Unity and C#. I build scalable prototypes and polished experiences that feel responsive on mobile.

I thrive when collaborating with designers and artists to deliver player-centered experiences, and I have a track record of award-winning projects in local and global competitions. I’m excited by games, interactive systems, VR, and AI-powered immersive technologies, and I enjoy owning features end-to-end.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Arabic
Fluent
English
Fluent

Work Experience

Flutter Developer at Portous
February 8, 2023 - Present
Flutter Developer Trainee at ProGineer Technologies
July 10, 2024 - September 18, 2024
Flutter Developer Trainee at 525k
July 12, 2023 - September 14, 2023
Game Developer Trainee at The Hanging House
August 15, 2024 - November 21, 2024
Competition Team Leader at Global & Local Hackathons
February 1, 2021 - Present
Built and shipped MVPs under extreme time constraints, covering frontend, backend, and AI-powered features. Designed system architectures and feature flows for real-world problem statements. Implemented AI-driven components and automation logic for data processing and intelligent workflows. Collaborated in small, fast-moving teams, contributing hands-on to core development while leading execution. Delivered award-winning products recognized in global competitions, including: Top 10 Global, UN Metaverse Hackathon; 3rd Global, Arab IoT & AI Challenge; 1st Global, Global Sustainability Space Challenge.
Mobile Team Leader at Portous, Palestine
February 1, 2023 - Present
Led Flutter mobile development, delivering scalable production applications using clean architecture. Implemented state management using BLoC, GetX, and Provider with a strong focus on performance and maintainability. Integrated REST APIs and Firebase real-time services, owning features end-to-end from design to release.
Mobile Developer at 525k
July 1, 2023 - September 30, 2023
Built a delivery management chatbot using Flutter, improving usability for elderly drivers. Integrated Camunda BPMN as a workflow engine to automate operational processes. Improved accessibility and reduced delivery errors by approximately 30%.
Full-Stack Developer at ProGineer Technologies
July 1, 2024 - September 30, 2024
Built and delivered an HR Management System covering frontend, backend, and database layers. Designed RESTful APIs and backend logic to support core HR workflows. Collaborated across frontend, backend, and QA while remaining hands-on in development. Improved internal workflows and system reliability, reducing task cycle time by 30%.
Game Developer at The Hanging House
August 1, 2024 - January 31, 2025
Built game prototypes using Unity (C#), focusing on performance and scalability. Developed a dynamic UI generator to accelerate interface and form creation. Optimized mesh generation using a custom triangulation algorithm. Built a neural network in Python and exposed it via FastAPI for integration with Unity.

Education

Bachelor of computer science at Birzeit University
July 15, 2021 - July 15, 2025
BSc Computer Science at Birzeit University
July 1, 2021 - July 1, 2025

Qualifications

Creatio Certified Software Developer (Basic)
December 1, 2025 - December 31, 2025
AESP - American English Scholarship Program
April 1, 2025 - December 31, 2025
Project Management Intermediate
February 1, 2025 - December 31, 2025
Volunteer at World Robotic Olympiad
October 1, 2024 - December 31, 2025

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more