Available to hire
Hi, I’m Abdelrahman Salem, a Senior Animator and Technical Artist with over 10 years of experience in high-end character animation, rigging, and motion graphics. I direct animation styles and pipelines for global projects, blending traditional techniques with cutting-edge tools to deliver top-tier visuals.
I have led visuals for major Saudi and Gulf initiatives like the Haramain High Speed Railway, produced content for The Soul Publishing channels with 10M+ subscribers, and shaped animation for top mobile games. I thrive on creative leadership, cross-disciplinary collaboration, and building scalable pipelines that empower teams and elevate storytelling.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Arabic
Fluent
Work Experience
2D Character Animator / Motion Graphics Animator (Freelance) at Freelance / Self-employed
January 1, 2025 - October 19, 2025Freelance 2D character animation and motion graphics; produced mobile game assets, YouTube shorts, and ads; rigged and animated using After Effects, Moho, Blender, and Maya; designed characters and icons; created event screens and promotional videos.
2D Animator, Video Editor and Composer at The Soul Publishing
January 1, 2020 - October 19, 2025Animated and rigged new characters and props in Moho for YouTube episodes; contributed to animation sequences and visual storytelling.
2D Lead Animator at El.Ryadah – KSA
January 1, 2021 - October 19, 2025Animated, illustrated and designed advertising videos; created full scenes including characters, props, locations, and explainers.
2D Illustrator, Rigger and Animator at Animation Plus
January 1, 2020 - October 19, 2025Worked on the TV series Space Dream; illustrated and rigged characters and props; used Moho, Spine Pro, Photoshop, and Illustrator; crafted interactive assets for viewers.
2D Animator at Tarboosh Studio
January 1, 2017 - October 19, 2025Worked on stories for the app and channel; illustrated, rigged, and animated characters and props; utilized Moho, Spine Pro, Photoshop, Illustrator, and After Effects.
2D Lead Animator at Wixot – Lion Studios
January 1, 2019 - October 19, 2025Led animation pipeline; created multiple animation variations; rigged characters and animated them in Spine Pro, After Effects, and Moho.
2D Animator at Tarboosh Studio
January 1, 2025 - October 19, 2025Contributed to stories for the app and channel; illustrated, rigged, and animated many characters and props; created funny and interactive assets.
2D Animator at Direct Orbit
January 1, 2015 - October 19, 2025Rigs and animated characters, stickers, props and UI elements.
2D Animator at Freelancer
January 1, 2025 - October 19, 2025Responsible for working on many game characters, props and UI elements illustration, rigging and animation.
Senior Visual Content Lead at Creactco
January 1, 2024 - December 31, 2026Led end-to-end visual content production for high-profile Saudi and Gulf projects; directed motion graphics and video editing for Haramain High Speed Railway campaigns; integrated AI Video Generation and advanced Graphic Design to enhance production speed and quality; managed multiple visual streams ensuring brand consistency across major regional projects.
Lead 2D Animator (Spine Pro) at Tarboosh Studio
January 1, 2023 - December 31, 2024Directed the animation style and art direction for 'Collect em all' using Spine Pro; managed the full animation cycle for characters, backgrounds, and environmental props.
Lead 2D Animator at Tarboosh Studio
January 1, 2020 - December 31, 2022Spearheaded animation for mobile projects and optimized character rigging in Spine Pro; collaborated with developers to integrate seamless animation transitions.
2D Animator & Video Editor at The Soul Publishing
January 1, 2019 - December 31, 2020Produced animated episodes for global YouTube channels with high production standards; developed complex character rigs in Moho for fluid movements.
Senior 2D Animator at Tarboosh Studio
January 1, 2015 - December 31, 2019Designed and animated interactive levels and UI for multiple mobile game projects; delivered full animation cycles for the 'Makooky World' app and channel.
Education
Sociology degree at Faculty of Arts
January 1, 2013 - December 31, 20193D Animation training at Tribus school & Khaled Rushdy online course
January 1, 2018 - December 31, 20202d - 3d animation courses at Various Online Courses and Self-Study
January 1, 2011 - December 31, 20113d animation - Maya at Tribus school, Khaled Rushdy online course and Self-Study
January 1, 2018 - December 31, 20203d Blender modelling – Rigging – Animation - Render at Self-Study
January 1, 2024 - December 31, 20242D - 3D Animation at Many online courses and self-study
January 1, 2011 - October 19, 20253D Animation (Maya) at Tribus School, Khaled Rushdy online course and Self-Study
January 1, 2018 - October 19, 20253D Blender Modelling – Rigging – Animation – Render at Self-study
January 1, 2024 - October 19, 2025Sociology at Faculty of Arts
January 1, 2013 - October 19, 2025Advanced 3D Animation & Body Mechanics at Tribus School / Khaled Rushdy
January 11, 2030 - April 5, 2026Bachelor of Arts at Sociology Department
January 11, 2030 - April 5, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Consumer Goods, Education, Transportation & Logistics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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