Available to hire
I’m Abdullah Ahmed, a Unity Developer focused on building immersive multiplayer, AR, and VR experiences. I specialize in C# and integrating Photon PUN, Fusion, FishNet, and Vuforia to deliver high-quality projects.
I pride myself on strong problem-solving and a collaborative approach, translating complex ideas into accessible digital solutions for games and learning environments. I enjoy turning challenging concepts into engaging, playable experiences that users can enjoy and learn from.
Language
English
Fluent
Work Experience
Unity Developer at I Made a Bug
May 1, 2024 - PresentEnhanced game performance by 30% by optimizing code for the Tap Fast app as a Unity Developer. Utilized Unity Game Services for leaderboard management, cloud save, and real-time analytics. Optimized core game mechanics to ensure smooth user interaction and an engaging gameplay experience. Seamlessly integrated Unity Game Services features into the game, improving overall functionality. Gained expertise in developing engaging casual games and delivering scalable solutions within Unity's ecosystem.
Senior Unity Developer at 360Fabriek
July 1, 2023 - May 1, 2024Spearheaded the development of multiplayer functionalities in diverse gaming projects using FishNet and Photon Fusion, ensuring robust and responsive network play. Led the AR development using Vuforia, with a primary focus on 3D trackers, creating immersive and interactive experiences. Pioneered VR training modules for Oculus Quest 2 and 3, integrating major actions supported by the platform to deliver an engaging and realistic training environment.
Lead Unity Developer at NARSUN Studios
November 1, 2019 - November 1, 2022Led diverse projects: AR apps, WebGL games, multiplayer mobile games. Managed a team of 10 Unity developers, enhancing skills and efficiency. Delivered high-quality games like Block Babies, fostering NFT engagement. Developed popular DogeDash P2E game, boosting user participation. Created AR app 'Freddy' for global city exploration with interactive mini-games. Increased user engagement by 60% by revamping interactive multiplayer features.
Unity Developer at FRAG Games
August 1, 2017 - November 1, 2019I stayed with them on a part-time remote basis when I traveled to Australia for my Master's. Actively engaged in all phases of game development, from concept to implementation and testing, ensuring a high-quality gaming experience. Developed 50 multiplayer game levels using Unity and PUN framework. Managed over 200 game builds, coordinating with teams across 3 continents to ensure quality.
Education
MS Information Technology at Charles Sturt University
January 1, 2017 - January 1, 2019BS Software Engineering at University of Lancaster
January 1, 2012 - January 1, 2016Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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