I’m Abhinav Bhasin, a full-stack game developer who enjoys owning the entire pipeline—from 2D/3D gameplay and UI to the web front ends and real-time multiplayer backends. Over 5+ years, I’ve shipped hyper-casual, casino-style mini-games, educational titles, and 3D action games across Unity and HTML5/WebGL engines like Phaser, Pixi.js, PlayCanvas, and Three.js. I build scalable systems in Node.js and WebSockets with authoritative game logic, matchmaking, and state synchronization, while also creating responsive game experiences and modern interfaces using Svelte/SvelteKit. I’ve worked end-to-end as well as in team settings, from solo indie releases to platform-scale multiplayer systems, and I like turning ambitious ideas into playable prototypes and production-ready games.

Abhinav Bhasin

I’m Abhinav Bhasin, a full-stack game developer who enjoys owning the entire pipeline—from 2D/3D gameplay and UI to the web front ends and real-time multiplayer backends. Over 5+ years, I’ve shipped hyper-casual, casino-style mini-games, educational titles, and 3D action games across Unity and HTML5/WebGL engines like Phaser, Pixi.js, PlayCanvas, and Three.js. I build scalable systems in Node.js and WebSockets with authoritative game logic, matchmaking, and state synchronization, while also creating responsive game experiences and modern interfaces using Svelte/SvelteKit. I’ve worked end-to-end as well as in team settings, from solo indie releases to platform-scale multiplayer systems, and I like turning ambitious ideas into playable prototypes and production-ready games.

Available to hire

I’m Abhinav Bhasin, a full-stack game developer who enjoys owning the entire pipeline—from 2D/3D gameplay and UI to the web front ends and real-time multiplayer backends. Over 5+ years, I’ve shipped hyper-casual, casino-style mini-games, educational titles, and 3D action games across Unity and HTML5/WebGL engines like Phaser, Pixi.js, PlayCanvas, and Three.js.

I build scalable systems in Node.js and WebSockets with authoritative game logic, matchmaking, and state synchronization, while also creating responsive game experiences and modern interfaces using Svelte/SvelteKit. I’ve worked end-to-end as well as in team settings, from solo indie releases to platform-scale multiplayer systems, and I like turning ambitious ideas into playable prototypes and production-ready games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Developer at EriEjaETicTapsDelhi (Remote)
July 1, 2025 - January 1, 2026
Architected a modular HTML5 game ecosystem in Phaser with a shared platform layer (authentication, player data, and shared services). Built a Node.js real-time backend for solo and multiplayer modes using authoritative game logic, matchmaking, and game state synchronization. Focused on scalability, performance optimization, and a seamless cross-platform browser experience.
Game Developer at Tic Taps
July 1, 2025 - January 1, 2026
Architected a modular HTML5 game ecosystem using Phaser, integrated into a unified platform layer handling authentication, player data, and shared services. Developed a real-time Node.js backend enabling solo and multiplayer modes with authoritative game logic, matchmaking, and state synchronization. Focused on scalability, performance optimization, and a seamless cross-platform browser experience.
Game Developer at PlayZap GamesDelhi (Remote)
February 1, 2022 - May 1, 2025
Built a blockchain-based play-to-earn casual gaming platform where players compete in skill-based games, earn rewards, and own NFTs in the in-game economy. Shipped casino-style mini-games (Plinko, Wheel of Fortune, Hi-Lo, Blackjack, Slots) using Phaser.js with responsive HTML5/jQuery implementations. Developed the Node.js backend for real-time gameplay, server-side game logic, and WebSocket multiplayer. Delivered milestone tracking, reward distribution, and smart-contract integration, plus internal tooling to improve workflows between engineering, art, and design.
Game Developer at PlayZap Games
February 1, 2022 - May 1, 2025
At PlayZap Games, worked on building a blockchain-based Play-to-Earn gaming platform; designed core game architecture, implemented a modular game ecosystem with Phaser, developed a Node.js real-time backend for solo and multiplayer modes with authoritative game logic, matchmaking, and state synchronization; contributed to gameplay features, UI/UX, and cross‑platform experiences.
Associate Game Developer at Piper PlayDelhi (Remote)
September 1, 2021 - February 1, 2022
Designed, built, maintained, and optimized hyper-casual mobile games. Owned each game end-to-end in close collaboration with fellow developers and the art team, covering implementation and production details.
Associate Game Developer at Piper Play
September 1, 2021 - February 1, 2022
Responsible for designing, implementing, maintaining, and optimizing hyper-casual games; owned end-to-end development, collaborated with other developers and art teams to ship playable prototypes.
Game Developer at Mentor MpactDelhi
February 1, 2021 - June 1, 2021
Turned game ideas into shipped code in a fast-moving environment, working across programming, audio, design, production, and visual art from concept through final product.
Game Developer at Mentor M Pact
February 1, 2021 - June 1, 2021
Mentored junior developers and contributed as a Game Developer on team projects, turning game ideas into functional prototypes in a fast-paced environment.
Game Developer at Mentor MPACT
February 1, 2021 - June 1, 2021
Specialized Game Developer to turn a game idea into code in a fast-moving environment; involved in various aspects of game creation from concept to finished product, including coding, audio, design, production and visual art; collaborated with art directors and the design team.
Indie Game Developer at Prototype StudiosDelhi
August 1, 2018 - February 1, 2021
Built and published indie games on the Play Store under the Prototype Studios label, handling code, design, audio, art, and production solo. Created prototypes that were showcased on Instagram and supported production from early concept to release.
Indie Game Developer at Prototype Studios
August 1, 2018 - February 28, 2021
Indie developer turning game ideas into code in a fast-moving environment; contributed to all aspects of game creation from concept to finished product including coding, programming, audio, design, production and visual art. Published under the name Prototype Studios on Play Store; worked with social channels like Instagram to showcase prototypes.
Indie Game Developer at Independent / Self-Employed
August 1, 2018 - February 1, 2021
Indie game developer creating casino-style, hyper-casual, educational and 3D action titles; prototyped mini-games and turned concepts into finished products using Phaser, HTML5, and Node.js; involved in coding, audio, design, production and visual art.

Education

Bachelor of Technology at DCRUST
August 1, 2017 - September 1, 2021
B.Tech in Computer Science Engineering at DCRUST
August 1, 2017 - September 1, 2021
B.Tech Computer Science at DCRUSTB.Tech
January 1, 2017 - January 1, 2021

Qualifications

B.Tech in Computer Science Engineering
August 20, 2017 - September 20, 2021

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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