Game developer with hands-on experience in Unity (C#) and Unreal Engine 5 (C++/Blueprints), building gameplay mechanics, AI behaviors, and interactive systems. Strong in debugging, performance profiling, and collaborating to ship milestone-based features.

BRAHMBHATT ABHISHEK KAMLESHBHAI

Game developer with hands-on experience in Unity (C#) and Unreal Engine 5 (C++/Blueprints), building gameplay mechanics, AI behaviors, and interactive systems. Strong in debugging, performance profiling, and collaborating to ship milestone-based features.

Available to hire

Game developer with hands-on experience in Unity (C#) and Unreal Engine 5 (C++/Blueprints), building gameplay mechanics, AI behaviors, and interactive systems. Strong in debugging, performance profiling, and collaborating to ship milestone-based features.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Graduate Research Assistant — Gameplay / XR Engineer (Unreal Engine) at Illinois Institute of Technology
April 1, 2025 - Present
Developed gameplay systems in UE5 using C++ and Blueprints, including interaction mechanics, UI flows, and character/animation integration (35+ animations); profiled and optimized for stable real-time performance. Built multiplayer features for a real-time research project: implemented replicated gameplay state and interaction flows, debugged desync issues, and validated behavior across repeated test sessions. Collaborated with cross-functional stakeholders to translate creative/technical requirements into shippable features; maintained reproducible test steps and issue notes to speed iteration and bug fixing. Integrated and validated VR/XR devices and peripherals (PICO/Quest, Neon XR/Pupil Labs eye tracking, KAT VR locomotion, bHaptics); handled setup, calibration, runtime verification, logging/diagnostics, and issue triage.
Game Developer — Intern (Unreal Engine Gameplay/Environment) at Akiyam Solutions Private Limited
December 1, 2023 - June 1, 2024
Implemented gameplay and AI systems in Unreal Engine 5 using C++/Blueprints and Behavior Trees/Blackboard/EQS; collaborated with artists/animators on feature implementation and technical design. Built procedural environment workflows (terrain/foliage, configurable spawn rules) and tuned lighting/materials for stable real-time rendering; optimized assets with LODs, mesh/texture cleanup, and performance profiling. Created repro scenes and baseline captures, triaged defects, and maintained smoke/regression packs to validate engine upgrades and reduce visual/physics regressions across releases.
Software Developer — Full-Time (Unity + Web) at K2 Infocom
August 1, 2022 - August 1, 2023
Built interactive prototypes and mini-games using Unity/C# with gameplay mechanics, UI, physics interactions, and reusable OOP-driven scripts; practiced debugging and performance tuning. Developed frontend websites and small apps using HTML/CSS/JavaScript/TypeScript and React; integrated REST APIs and collaborated using Git with structured issue tracking and documentation.

Education

M.S. Information Technology and Management at Illinois Institute of Technology
January 11, 2030 - May 1, 2026
B.E. Computer Science and Engineering at Babaria Institute of Technology
July 1, 2019 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate