I'm Vyacheslav Abitdinov, a Computer Graphics Generalist with 7+ years of experience creating cinematic visuals, AR/VR experiences, and architectural visuals. I’m proficient in Blender, Unreal Engine 5, Substance Painter, Unity, and Twinmotion, and I enjoy turning complex ideas into immersive, production-ready visuals. I've collaborated with animation and programming teams at MY.GAMES and across studios to optimize assets and pipelines, delivering over 50 Unreal Engine cinematics and building 60+ asset pipelines for Three.js with compact geometry and textures under 3.5 MB. My work spans educational AR applications, VR museums, and AR/VR learning tools, merging art and technology to engage users.

Vyacheslav Abitdino

I'm Vyacheslav Abitdinov, a Computer Graphics Generalist with 7+ years of experience creating cinematic visuals, AR/VR experiences, and architectural visuals. I’m proficient in Blender, Unreal Engine 5, Substance Painter, Unity, and Twinmotion, and I enjoy turning complex ideas into immersive, production-ready visuals. I've collaborated with animation and programming teams at MY.GAMES and across studios to optimize assets and pipelines, delivering over 50 Unreal Engine cinematics and building 60+ asset pipelines for Three.js with compact geometry and textures under 3.5 MB. My work spans educational AR applications, VR museums, and AR/VR learning tools, merging art and technology to engage users.

Available to hire

I’m Vyacheslav Abitdinov, a Computer Graphics Generalist with 7+ years of experience creating cinematic visuals, AR/VR experiences, and architectural visuals. I’m proficient in Blender, Unreal Engine 5, Substance Painter, Unity, and Twinmotion, and I enjoy turning complex ideas into immersive, production-ready visuals.

I’ve collaborated with animation and programming teams at MY.GAMES and across studios to optimize assets and pipelines, delivering over 50 Unreal Engine cinematics and building 60+ asset pipelines for Three.js with compact geometry and textures under 3.5 MB. My work spans educational AR applications, VR museums, and AR/VR learning tools, merging art and technology to engage users.

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Language

English
Advanced
German
Beginner
Russian
Fluent

Work Experience

Computer Graphics Generalist at MY.GAMES
February 1, 2022 - November 1, 2025
Developed advertising cinematics using Unreal Engine, optimized models and animations for playable content; produced over 50 cinematic sequences with Unreal Engine 5; developed over 60 asset pipelines for ThreeJS, optimizing geometry and textures under 3.5 MB; collaborated with animation and programming teams to ensure seamless integration and performance.
Computer Graphic Artist at Belgorod State University
February 1, 2022 - February 1, 2022
Developed solid surface and organic models for various projects; created educational AR applications; designed a VR museum; created interactive AR/VR learning tools for first-year students.
3D Jewelry Modeler & Product Visualization Artist at SinnerGems
January 1, 2022 - January 1, 2022
Created precise 3D jewelry models for e-commerce and manufacturing; prepared STL designs for 3D printing and CNC production with sub-millimeter accuracy; collaborated with jewelers to ensure technical feasibility and aesthetic quality for marketing and fabrication; prepared 3D jewelry models optimized for accurate printing and casting production.
Computer Graphic Artist at Nexus-Studio
September 1, 2021 - September 1, 2021
Developed high- and low-poly models for augmented and virtual reality applications; optimized textures and animations for government-level projects; collaborated with cross-functional teams to enhance project outcomes and meet deadlines; created AR applications for large-scale visualization projects for Rosseti and Belgorod city infrastructure.

Education

Bachelor's degree at Belgorod State University
September 1, 2018 - June 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Government, Gaming, Real Estate & Construction