Unity game developer with professional experience building and maintaining mobile and HTML5 games, implementing gameplay features, resolving production issues, and integrating mobile monetization and analytics SDKs. Comfortable in fast-paced remote development environments focused on polished releases and strong player experience. Worked on live titles with millions of downloads, built interactive web/playable experiences with C# and TypeScript, and supported multiplayer/authoritative server development. Also experienced with mobile build support and SDK updates across AdMob, AppLovin, Adjust, and AppMetrica.

Abraham Oreem

Unity game developer with professional experience building and maintaining mobile and HTML5 games, implementing gameplay features, resolving production issues, and integrating mobile monetization and analytics SDKs. Comfortable in fast-paced remote development environments focused on polished releases and strong player experience. Worked on live titles with millions of downloads, built interactive web/playable experiences with C# and TypeScript, and supported multiplayer/authoritative server development. Also experienced with mobile build support and SDK updates across AdMob, AppLovin, Adjust, and AppMetrica.

Available to hire

Unity game developer with professional experience building and maintaining mobile and HTML5 games, implementing gameplay features, resolving production issues, and integrating mobile monetization and analytics SDKs. Comfortable in fast-paced remote development environments focused on polished releases and strong player experience.

Worked on live titles with millions of downloads, built interactive web/playable experiences with C# and TypeScript, and supported multiplayer/authoritative server development. Also experienced with mobile build support and SDK updates across AdMob, AppLovin, Adjust, and AppMetrica.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
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Language

English
Advanced

Work Experience

Associate Software Engineer at Khalef Technologies (Tapfire)
November 1, 2025 - July 1, 2026
Developed HTML5 game experiences and multiplayer game servers using Unity (C#), TypeScript, Node.js, and Cocos Creator. Built multiplayer and authoritative server logic including rule validation, state synchronization, AI bot behavior, reconnection handling, and session recovery. Created interactive web/playable ad versions optimized for responsive input and short-session performance. Integrated and maintained mobile monetization/analytics SDKs including AdMob, AppLovin, Adjust, and AppMetrica, and supported Android builds and production issue resolution.
Associate Software Engineer at Khaleef Technologies (Tapfire)
November 1, 2025 - July 1, 2026
Developed and maintained Unity/Cocos/HTML5 mobile and web game experiences. Built multiplayer game server architecture using Unity C#, TypeScript/JavaScript, and Node.js, including authoritative multiplayer logic, rule validation, state synchronization, reconnection handling, and session recovery. Contributed to live operations by resolving production issues and integrating mobile monetization and analytics SDKs (e.g., AdMob, AppLovin, Adjust, AppMetrica). Worked in remote fast-paced environments focusing on polished releases and improved performance/optimization across gameplay, UI, and level systems.
MITACS Research Intern at University of British Columbia Okanagan Campus
June 1, 2025 - September 1, 2025
Developed Recycle Dash, an educational endless runner in Unity to promote recycling awareness through item collection and waste sorting gameplay. Implemented gameplay systems and UI, integrated assets, and added PlayFab-backed leaderboard functionality for scoring.
Game Developer at Game District
September 1, 2024 - March 1, 2025
Contributed to Mini Car Jam: Parking Puzzle (Unity mobile title with 1M+ downloads), across production versions 2.0.0, 2.0.1, and 2.0.2. Built onboarding tutorials, fixed car controller issues, and integrated updated SDK packages for Adjust, AppMetrica, AdMob, and AppLovin. Fixed clothing-system issues and added new fashion categories and accessories for Ramp Walk Fashion.
Jr. Game Developer (Part-time) at Game District
September 1, 2024 - March 1, 2025
Supported a live Unity mobile title (Mini Car Jam: Parking Puzzle) across multiple production versions. Created onboarding tutorials, resolved vehicle controller issues, and integrated updated SDK packages for AppLovin, AppMetrica, AdMob, and Adjust. Fixed clothing-system issues and added new fashion categories and accessories for Rampwalk Fashion.
Game Developer Intern at UETGS - Al-Khawarizmi Institute of Computer Science
December 1, 2023 - August 1, 2024
Developed Android games and applications using Unity, C#, Java, and Android SDK, including 3D and AR-focused gameplay projects. Worked on gameplay features and Android integration as part of internship responsibilities.
Game Developer (Intern) at UEtGS - Al-Khawarizmi Institute of Computer Science
December 1, 2023 - August 1, 2024
Developed Android games and applications using Unity and C#/Java, including 3D and AR-focused projects. Built features using Android SDK where applicable and contributed to development of interactive experiences.

Education

M.A. Digital Arts and Humanities (Interdisciplinary Degree) at University of British Columbia Okanagan Campus
January 1, 2026 - January 1, 2028
B.Sc. Computer Engineering at University of Engineering and Technology Lahore
January 1, 2021 - January 1, 2025
M.A. Digital Arts and Humanities (Interdisciplinary Degree) at University of British Columbia Okanagan Campus
January 1, 2026 - January 1, 2028
B.Sc. Computer Engineering at University of Engineering and Technology Lahore
January 1, 2021 - January 1, 2025
MITACS Research Internship at University of British Columbia Okanagan Campus
June 1, 2025 - September 1, 2025

Qualifications

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Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment