Available to hire
I’m Adam Day-Williams, a 3D artist and CG generalist based in Hitchin, UK, combining strong hard-surface modelling with production-ready look development, lighting, rendering, and technical animation. With over five years of 3D skill-building through university, personal projects, and professional work, I enjoy turning creative briefs into polished assets, scenes, and sequences that meet real-world delivery needs.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Work Experience
Creative Designer / 3D Artist at Skywide Design Ltd
September 1, 2024 - PresentProduced 3D and 2D product animations, medical-device explainers, and rendered visual content for client review and final delivery. Created and organised 3ds Max scenes and 3D assets using CAD data, reference photography, and technical documentation to inform modelling, material setup, rigging, lighting, and rendering decisions. Modelled, textured, lit, and rendered product assets and scenes in 3ds Max with V-Ray, balancing visual quality, accuracy, and production requirements. Rigged and animated mechanical components, product assemblies, internal processes, and camera/character actions. Composited, edited, and localised sequences using After Effects and Premiere Pro, and supported motion-graphics integration using Illustrator and After Effects. Interpreted creative and technical briefs and incorporated internal and client feedback throughout the production process.
Creative Designer at Skywide Design Ltd
September 1, 2024 - PresentProduced 3D and 2D product animations, medical-device explainers, and rendered visual content for client review and final delivery. Prepared and organized 3D assets and scene layouts in 3ds Max using CAD data, reference photography, and technical documentation to guide modelling, material setup, rigging, lighting, and rendering. Modelled, textured, lit, and rendered product assets and scenes in 3ds Max and V-Ray, balancing visual quality, accuracy, and production requirements. Rigged and animated mechanical components, product assemblies, internal processes, cameras, and character action. Composited, edited, and localized sequences using After Effects and Premiere Pro, and created icons, illustrations, and motion graphics with Illustrator and After Effects. Interpreted creative and technical briefs while incorporating internal and client feedback throughout production.
Internal packaging executive at Zeus Packaging Ltd
January 1, 2024 - July 1, 2023Supported preparation and amendment of food-packaging artwork using Adobe Illustrator, working accurately within brand and production requirements. Processed sales information and customer orders using SAP, handled phone enquiries, and supported day-to-day commercial administration.
Education
BA (Hon s) Visual Effects and Animation at Norwich University of the Arts
September 1, 2020 - July 1, 2023BA (Hons) Visual Effects and Animation at Norwich University of the Arts
September 1, 2020 - July 1, 2023BA (Hons) Visual Effects and Animation at Norwich University of the Arts
September 1, 2020 - July 1, 2023Qualifications
Industry Experience
Media & Entertainment, Education, Healthcare, Consumer Goods, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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