Adam Harris
Veteran animator with nearly 20 years of experience bringing characters, games & apps to life. Skilled in Animate, Spine, Photoshop, After Effects, Unity & more.
About
Veteran animator with nearly 20 years of experience bringing characters, games & apps to life. Skilled in Animate, Spine, Photoshop, After Effects, Unity & more. Experienced & versatile in a professional game production environment & always looking to learn new tools & techniques. High attention to detail while remembering how the work fits into a bigger picture.
- 19 years' experience
- Joined October 2026
Skills· 9
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
Work experience
Designed and implemented UI animations and visual effects for World Of Tanks: Modern Armor in line with established art direction and production pipelines. Supported a live-service AAA game by fixing art bugs and producing new assets to maintain a high-quality, consistent player experience. Collaborated with art leads, designers, and engineers to deliver assets within technical requirements and project timelines, enhancing gameplay feedback.
Animated and edited the opening title sequence for the indie movie "El Que No Corre, Vuela" based on storyboards and the director’s notes.
2D character, environment, and effects animator on numerous projects for clients including Nickelodeon/Nick Jr, Disney, Cartoon Network, Age Of Learning, ABCmouse, Osmo, LeapFrog, Mattel, Fisher Price, Hasbro, Scholastic, Wargaming, and more—primarily for children’s educational software and casual games. Served as a technical artist in Unity when needed, bridging art and engineering for particle effects, scene layout, lighting/materials, state machines, special effects, asset optimization, and gameplay troubleshooting. Supported teams with 3D modeling, texturing, UI animation/design, storyboarding, animatics, environment design/illustration, and concept work.
Education
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