I enjoy working in an active team, focusing on my tasks and always striving to finish everything set before me, no matter how long it may take. I also work well on my own and have tackled projects with set deadlines, planning ahead and best distributing the work to keep things moving. I believe in the responsibility of always completing what I have started, and I am optimistic, hardworking and team-driven. My current experience is in the computer games and CGI industry, with many skills that transfer across disciplines. I’m proficient with Photoshop for 2D graphics, and I’ve helped train new team members and guide others. I’m good at explaining and communicating ideas in large meetings and with different departments, and I’ve taken on mentoring roles to train newer colleagues. I’m fluent in English and eager to learn new skills to help our team deliver great results. Now, as a game and graphic artist, I aim to tell my own stories and build worlds with modern tools. I’m excited to learn new skills, not afraid to try something new, and open to applying my craft to other industries as well.

Adam Topor

I enjoy working in an active team, focusing on my tasks and always striving to finish everything set before me, no matter how long it may take. I also work well on my own and have tackled projects with set deadlines, planning ahead and best distributing the work to keep things moving. I believe in the responsibility of always completing what I have started, and I am optimistic, hardworking and team-driven. My current experience is in the computer games and CGI industry, with many skills that transfer across disciplines. I’m proficient with Photoshop for 2D graphics, and I’ve helped train new team members and guide others. I’m good at explaining and communicating ideas in large meetings and with different departments, and I’ve taken on mentoring roles to train newer colleagues. I’m fluent in English and eager to learn new skills to help our team deliver great results. Now, as a game and graphic artist, I aim to tell my own stories and build worlds with modern tools. I’m excited to learn new skills, not afraid to try something new, and open to applying my craft to other industries as well.

Available to hire

I enjoy working in an active team, focusing on my tasks and always striving to finish everything set before me, no matter how long it may take. I also work well on my own and have tackled projects with set deadlines, planning ahead and best distributing the work to keep things moving. I believe in the responsibility of always completing what I have started, and I am optimistic, hardworking and team-driven. My current experience is in the computer games and CGI industry, with many skills that transfer across disciplines. I’m proficient with Photoshop for 2D graphics, and I’ve helped train new team members and guide others. I’m good at explaining and communicating ideas in large meetings and with different departments, and I’ve taken on mentoring roles to train newer colleagues. I’m fluent in English and eager to learn new skills to help our team deliver great results.

Now, as a game and graphic artist, I aim to tell my own stories and build worlds with modern tools. I’m excited to learn new skills, not afraid to try something new, and open to applying my craft to other industries as well.

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Language

English
Fluent
Polish
Fluent
Japanese
Beginner

Work Experience

3D Environment Artist at Gunzilla Games
July 1, 2023 - May 1, 2025
Created level art and assets based on concepts and design blockouts; reused asset library to support large-scale maps; built custom buildings, towers and smaller props; coordinated with the team lead and design team; mentored junior artists and guided others in tasks.
3D Environment Artist at The Chinese Room
June 1, 2022 - May 1, 2023
Remote work on Vampire: The Masquerade - Bloodlines 2. Performed level art passes, block-outs and diorama areas to narrate specific spaces; added lighting passes; later joined small teams to plan further areas and unique props; collaborated with Art Director and design teams across departments.
Junior 3D Environment Artist at Dreams
March 1, 2021 - May 1, 2022
Joined Dreams to work on VR titles Fracked and Ghostbusters VR; performed level art passes, block-outs and diorama areas; worked with leads in small teams to plan further areas and props; focused on stylised environments and readability; collaborated with team to iterate quickly.
3D / Environment Artist at PolyAmorous Games
April 1, 2018 - September 1, 2020
Created both organic and hard-surface assets and levels for Paradise Lost; worked closely with Art Director, Level Designers and Animators; prepared models for rigging and animation; cross-disciplined with 2D visuals and marketing materials; delivered main work within tight deadlines.

Education

BA (Hons) Game Art Design at De Montfort University, Leicester
September 1, 2014 - May 1, 2017
National Diploma Art & Design (Level 3) at Regional College, Peterborough
September 1, 2012 - June 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet