Available to hire
I am a senior game designer and Unity developer with more than 10 years of experience creating mobile, WebGL, AR, and VR experiences. I enjoy turning ideas into engaging gameplay through core loops, level design, puzzle systems, progression, balancing, prototyping, and clear player onboarding. My work includes original puzzle and action game prototypes, multiplayer VR experiences, and therapeutic AR games for children with special needs.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Urdu
Fluent
Work Experience
Head of Game Design / Unity Developer | Co-Founder at PixelOre
April 1, 2023 - PresentLeads game design and Unity development for original mobile and WebGL prototypes. Designed and developed HexaMatch, a hexagonal tile puzzle game, including its core loop, onboarding, progression, and balancing. Created Mirorim, a mirror-movement puzzle game that received an Honorable Mention at Crazy Web Game Jam 2024, and prototyped BotMania, a 2D action roguelike. Built reusable systems for progression, power-ups, enemy behavior, and modular mechanics, while preparing lightweight design documents and production task breakdowns.
Senior Experience Designer – Consultant at WonderTech
November 1, 2022 - December 1, 2023Worked on a multiplayer VR escape room experience for Meta Quest 2 using Unity and Photon, contributing to level design, lighting, mechanics, and player flow. Also led design and development for a multiplayer VR clinical training project using Unity, Photon, and MetaAvatar SDK, focused on nurse training and assessment scenarios.
Illustrator – Contract at Coconest
January 1, 2022 - October 1, 2022Created 2D trait variations for three NFT projects, including body types, accessories, masks, headwear, and varied visual combinations.
Game Experience Designer at WonderTree
January 1, 2019 - December 1, 2021Designed features and UX improvements for interactive AR games, using market research, user testing, and playtesting feedback to improve interaction clarity and address player pain points. Collaborated with four game developers, two artists, and a QA tester to deliver gameplay features and maintain product quality.
Senior Game Developer at WonderTree
January 1, 2018 - December 1, 2018Led a team of four game developers, a psychologist, and a special educator to deliver more than 10 physiotherapy-based AR games for children with special needs. Built games using Unity and Microsoft Kinect 2, supported the transition of selected interactions toward RGB camera-based motion tracking, and translated therapy goals, accessibility needs, and user research into simple game mechanics and interaction flows.
Game Developer at WonderTree
January 1, 2016 - December 1, 2017Developed gameplay features for more than five physiotherapy-based AR games using Unity and Microsoft Kinect 2 for Windows. Tested gameplay features and interaction data to verify behavior, input accuracy, and reliable motion-tracking results.
Education
Bachelor of Software Engineering at NED University of Engineering and Technology
January 1, 2012 - December 31, 2015BE in Software Engineering at NED University of Engineering & Technology
January 1, 2012 - December 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Healthcare, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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