I’m a passionate VFX and CG artist specializing in FX simulations, procedural generation, and cinematic visuals. I work with Houdini to craft water, dust, Pyro, and magic FX, while maintaining a solid understanding of 3D pipelines, rendering workflows, and real-time previews. I enjoy collaborating with production teams, optimizing simulation performance, and delivering high-quality visuals under tight deadlines.
In addition to technical work, I contribute to the team by leading editorial tasks, branding, and event coverage for Rotaract Belgaum. I continuously refine caches, light scenes, and composite shots, and I enjoy mentoring juniors to raise FX quality while meeting production goals.
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