I'm Aditya Shrivastav, a 3D Generalist & VFX Artist based in Mumbai, India. I specialize in modeling, texturing, lighting, animation, and compositing using Blender, ZBrush, Substance Painter, Unreal Engine, and Photoshop. I'm known for a balance of technical precision and artistic creativity, with a strong focus on storytelling, visual consistency, and production efficiency. I'm currently contributing to the Rail Doodle animated series at Simule Motion Studios, developing 3D environments, assets, and visual effects for episodic content. I design and develop high-quality 3D characters, props, and assets from concept to final render, create detailed textures and materials in Substance Painter and Photoshop for both stylized and realistic visuals, and deliver assets following PBR workflows. I collaborate with design teams to bring conceptual ideas into functional 3D prototypes, and I value clear communication, teamwork, and constructive feedback.

Aditya Shrivastav

I'm Aditya Shrivastav, a 3D Generalist & VFX Artist based in Mumbai, India. I specialize in modeling, texturing, lighting, animation, and compositing using Blender, ZBrush, Substance Painter, Unreal Engine, and Photoshop. I'm known for a balance of technical precision and artistic creativity, with a strong focus on storytelling, visual consistency, and production efficiency. I'm currently contributing to the Rail Doodle animated series at Simule Motion Studios, developing 3D environments, assets, and visual effects for episodic content. I design and develop high-quality 3D characters, props, and assets from concept to final render, create detailed textures and materials in Substance Painter and Photoshop for both stylized and realistic visuals, and deliver assets following PBR workflows. I collaborate with design teams to bring conceptual ideas into functional 3D prototypes, and I value clear communication, teamwork, and constructive feedback.

Available to hire

I’m Aditya Shrivastav, a 3D Generalist & VFX Artist based in Mumbai, India. I specialize in modeling, texturing, lighting, animation, and compositing using Blender, ZBrush, Substance Painter, Unreal Engine, and Photoshop. I’m known for a balance of technical precision and artistic creativity, with a strong focus on storytelling, visual consistency, and production efficiency.

I’m currently contributing to the Rail Doodle animated series at Simule Motion Studios, developing 3D environments, assets, and visual effects for episodic content. I design and develop high-quality 3D characters, props, and assets from concept to final render, create detailed textures and materials in Substance Painter and Photoshop for both stylized and realistic visuals, and deliver assets following PBR workflows. I collaborate with design teams to bring conceptual ideas into functional 3D prototypes, and I value clear communication, teamwork, and constructive feedback.

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Language

English
Fluent

Work Experience

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Education

BA (Animation & Multimedia) at Vishwakarma University
January 11, 2030 - April 3, 2026

Qualifications

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Industry Experience

Media & Entertainment, Software & Internet, Education