Adnan Ali

Available to hire

Hi, I’m Adnan Ali, a game developer specializing in Unity and Roblox with a focus on gameplay programming, multiplayer networking, live game features, and monetization.

About

Hi, I’m Adnan Ali, a game developer specializing in Unity and Roblox with a focus on gameplay programming, multiplayer networking, live game features, and monetization. I love turning player feedback into engaging, data-driven improvements that boost retention and revenue while keeping performance and cross‑platform compatibility at the core of what I build.

I’m currently pursuing a Master’s in Computer Science with a Data Science and Analytics emphasis at EPITA in Paris. I combine hands-on game development experience with analytics to drive smarter decisions across live services, events, and player progression. I enjoy collaboration across disciplines and thrive in fast-paced environments that reward experimentation and thoughtful iteration.

  • 7 years' experience
  • Joined April 2026

Languages

  • EnglishAdvanced
  • FrenchBeginner
  • UrduFluent
  • Panjabi, PunjabiFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Education

Work experience· 4 roles

Roblox Developer · CHAMPS AVENUEOct 2025 – Mar 2026 · 6 mos

Developed and integrated UGC-based monetization features into a live Roblox game MMA Fighters, built gameplay systems, mini-games, and engagement features to improve retention and session length, optimized in-game economy, supported monetization through feature development, and collaborated on data-driven improvements.

Unity Game Developer & Product Analyst · JEU TECHNOLOGY (PRIVATE) LIMITEDAug 2021 – Aug 2024 · 3 yrs 1 mo

Developed and maintained Unity gameplay systems for live features, implemented event tracking and analytics pipelines, optimized workflows, iterated on gameplay, progression and monetization based on data, built end-to-end game analytics from instrumentation to BigQuery/Power BI dashboards, and supported cross-functional collaboration.

Software Engineer – Gaming Services · GENITEAM SOLUTIONSDec 2019 – Jul 2021 · 1 yr 8 mos

Developed and optimized multiplayer systems using Unity, C#, and Photon; built and supported matchmaking for multiplayer/hypercasual games; implemented card-game logic and in-game chat; improved cross-platform performance and stability; contributed to a 15% increase in player engagement via new features.

Game Developer – 2D/3D Game Development · INVOGUE TECHNOLOGYJul 2017 – Nov 2019 · 2 yrs 5 mos

Education

Master’s in Computer Science (Data Science and Analytics) · EPITA - École Pour l'Informatique et les Techniques Avancées2024 – 2026
Bachelor of Science in Information Technology (BSIT) · PUCIT - Punjab University College of Information Technology2013 – 2017

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