I'm a 3D generalist focused on modeling and texturing, with additional experience in animation, illustration, and 2D/3D work for video games.

About

I’m a 3D generalist focused on modeling and texturing, with additional experience in animation, illustration, and 2D/3D work for video games.
I build clean, production-ready assets — from sculpting to hand-painted, stylized texturing (rather than PBR), and bringing models to life through animation. My background across illustration and game pipelines means I understand not just how assets look, but how they perform in-engine and hold up in real production.
What I can help with:

3D modeling (hard-surface & organic)
Stylized/hand-painted texturing
3D animation
2D illustration
Game-ready asset optimization

I care about clear communication and hitting deadlines without sacrificing quality. If you need someone who can jump between disciplines and adapt to your pipeline, let’s talk about your project.

Employment and Video Game projects

Character animator and artist Oscuro: Blossom’s Glow
March 2022-August 2025

3D Character and Background Artist and animator The Birdsong Tree
September 2025-present

Asset Illustrator Science Animated
June 2020-present

  • Joined March 2020

Industry experience

  • Media & Entertainment

Projects · 7

This is my motion graphics showreel. animator motiongraphics mograph showreel

  • Animator
  • Graphic Designer

This is the walkcycle for the characters from a publicity video for a local company. video animator motiongraphics

  • Animator

This is a compilation of some of the projects I have worked on. They include 2D and 3D animation. animator 2D 3D animation

  • Animator

Work experience

Asset Illustrator · Science AnimatedJun 2020 – Present · 6 yrs 6 mos

Education

Licentiate in 3D Animation · LCI veritas2013 – 2020

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