I’m a 3D generalist focused on modeling and texturing, with additional experience in animation, illustration, and 2D/3D work for video games.
I build clean, production-ready assets — from sculpting to hand-painted, stylized texturing (rather than PBR), and bringing models to life through animation. My background across illustration and game pipelines means I understand not just how assets look, but how they perform in-engine and hold up in real production.
What I can help with:
3D modeling (hard-surface & organic)
Stylized/hand-painted texturing
3D animation
2D illustration
Game-ready asset optimization
I care about clear communication and hitting deadlines without sacrificing quality. If you need someone who can jump between disciplines and adapt to your pipeline, let’s talk about your project.
Employment and Video Game projects
Character animator and artist Oscuro: Blossom’s Glow
March 2022-August 2025
3D Character and Background Artist and animator The Birdsong Tree
September 2025-present
Asset Illustrator Science Animated
June 2020-present
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