Hello! My name is Adrian, and I am a Video Game and VR Developer who specializes in Unity. I have worked on Unity for more than 4 years now, and with it, have developed various projects for different areas, such as a turn-based strategy game with Procedural Map Generation to teach kids about Inca culture, and a VR program to allow architects and engineers to better plan out water and electrical installations. I specialize in optimization, to make it so that the programs and applications I make can be accessible to as many people as possible. I'm flexible, agile, and willing to work on a team. I am also bilingual, knowing English and Spanish, to help collaborate with talent that may not speak English. I would love to work with you and make something magical together!

Adrian Abad

Hello! My name is Adrian, and I am a Video Game and VR Developer who specializes in Unity. I have worked on Unity for more than 4 years now, and with it, have developed various projects for different areas, such as a turn-based strategy game with Procedural Map Generation to teach kids about Inca culture, and a VR program to allow architects and engineers to better plan out water and electrical installations. I specialize in optimization, to make it so that the programs and applications I make can be accessible to as many people as possible. I'm flexible, agile, and willing to work on a team. I am also bilingual, knowing English and Spanish, to help collaborate with talent that may not speak English. I would love to work with you and make something magical together!

Available to hire

Hello! My name is Adrian, and I am a Video Game and VR Developer who specializes in Unity. I have worked on Unity for more than 4 years now, and with it, have developed various projects for different areas, such as a turn-based strategy game with Procedural Map Generation to teach kids about Inca culture, and a VR program to allow architects and engineers to better plan out water and electrical installations. I specialize in optimization, to make it so that the programs and applications I make can be accessible to as many people as possible.

I’m flexible, agile, and willing to work on a team. I am also bilingual, knowing English and Spanish, to help collaborate with talent that may not speak English. I would love to work with you and make something magical together!

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Game Developer at UCIITT – XR Lab
October 1, 2025 - January 1, 2026
Collaborated on a mobile educational game for elementary students in Unity 6. Implemented gameplay including a quiz system sourcing randomly selected questions from a JSON file, organized by randomized subject selection via a roulette mechanic. Delivered a playable demo with included assets for the rest of the team. Developed packaging and reading of JSON files optimized for mobile, enabling random question selection and correct display of questions/answers with educational feedback for the player. Managed development cycle using GitLab, Confluence, and Jira and kept agile sprint timelines and deliverables aligned.
XR Software Developer Lead at Vitefama
April 1, 2025 - July 1, 2025
Led development of an extended reality simulator in Unity 6 for positioning and displaying 3D furniture models. Oversaw technical implementation, user testing, and performance optimization to deliver a finalized product. Validated optimized models and textures, adjusting texture compression to balance quality and performance and achieving spawning of 10 models without losing framerate. Calibrated Unity project to use MR functions in a VR context, removing passthrough to display a company-selected skybox texture and mapping buttons/triggers for intuitive interaction to position, spawn, and change textures. Managed full development cycle using GitLab, Confluence, and Jira with agile sprints and on-time delivery of technical milestones.
Development Director at Eduverse
June 1, 2024 - September 1, 2024
Directed development of an educational metaverse in Spatial, implementing a chatbot and PDF reader plus recreational activities (soccer penalty kicks with a point system). Compressed and optimized models/textures to meet Spatial storage constraints and delivered a finalized product. Tested designer-created 3D assets, manually generated colliders to save memory, implemented teleportation for traversal, and added respawn triggers for falls off the map. Produced a navigable, optimized experience running on PC, mobile, and VR headsets while maintaining acceptable framerate.

Education

Bachelor of Science in Video Game and VR Engineering at Universidad Católica de Cuenca
September 1, 2026 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet
    My Portfolio
    A .rar file containing my portfolio if you wish to see it in this way. It is also available in Vercel via the following link: https://www.twine.net/signin resume