Adrien Roux
Hi! I’m a French Motion Designer and 2D Animator based in Brisbane, Australia.
About
Hi! I’m a French Motion Designer and 2D Animator based in Brisbane, Australia.
With over 7 years of experience in graphic design and animation, I bring stories to life through clean design, smooth motion, and a strong sense of visual rhythm.
I specialize in creating engaging motion graphics, animated explainer videos, character animation, and eye-catching visuals for digital content. I work with brands, studios, and agencies on a freelance basis, helping them communicate their message clearly and creatively.
Whether you need help with concept development, storyboarding, animation, or final delivery, I’ve got you covered. Let’s bring your ideas to life!
My work:
motion design:
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animation:
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Linkedin:
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Available for freelance projects — let’s connect!
- 7 years' experience
- Joined June 2025
Skills· 12
Languages
- FrenchFluent
- EnglishFluent
- Spanish; CastilianIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Non-Profit Organization
- Software & Internet
- Education
- Professional Services
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Work experience· 24 roles
Created appealing and understandable animations for all aspects of the game using Spine; developed NPC animations; designed onboarding animations; produced and refined VFX; integrated animations in Xcode; created and compiled assets in Photoshop; collaborated with outsourcing teams; managed multiple revision requests.
Animation and Visual Effects Development: created appealing and understandable animations for all aspects of the game using Spine; developed NPC animations; designed first-time user onboarding animations; produced VFX to enhance gameplay; integrated animations using Xcode and performed quality checks; created and compiled assets in Photoshop; collaborated with outsourcing teams to refine VFX and monster animations; managed multiple revision requests efficiently.
Paris-based 2D artist and animator under permanent contract. Worked on animation and visual effects development using Spine; created NPC animations; designed onboarding animations; produced VFX to enhance gameplay; integrated animations with Xcode and conducted debug checks; produced assets in Photoshop; brainstormed future monster animations and refined VFX/monster animations from outsourcing teams for seamless game integration; managed multiple revision requests.
Education· 12
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