Unity developer and C# game programmer with 3+ years of hands-on experience building and shipping games using Unity. Independently developed and released a 2D action platformer on Steam from concept through launch, with continued post-release development. Experienced across gameplay systems, character abilities, physics, UI, progression, save/load systems, debugging, and iterative improvement. Strong foundation in C# and object-oriented programming, game architecture, and player-focused design. Also contributed to reusable systems/components to reduce hard-coded dependencies and support future feature/content expansion.

Kaden

Unity developer and C# game programmer with 3+ years of hands-on experience building and shipping games using Unity. Independently developed and released a 2D action platformer on Steam from concept through launch, with continued post-release development. Experienced across gameplay systems, character abilities, physics, UI, progression, save/load systems, debugging, and iterative improvement. Strong foundation in C# and object-oriented programming, game architecture, and player-focused design. Also contributed to reusable systems/components to reduce hard-coded dependencies and support future feature/content expansion.

Available to hire

Unity developer and C# game programmer with 3+ years of hands-on experience building and shipping games using Unity. Independently developed and released a 2D action platformer on Steam from concept through launch, with continued post-release development. Experienced across gameplay systems, character abilities, physics, UI, progression, save/load systems, debugging, and iterative improvement.

Strong foundation in C# and object-oriented programming, game architecture, and player-focused design. Also contributed to reusable systems/components to reduce hard-coded dependencies and support future feature/content expansion.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

UI Designer & Composer (Game Jam Project) at The Souls of Periah (Game Jam Project)
January 1, 2023 - Present
Designed UI layouts and player navigation flow during a 3-day game jam. Created and integrated original music and audio systems. Delivered a functional playable build within a strict development timeline.
Composer and UI Designer at The Souls of Periah – Game Jam Project
January 1, 2023 - Present
Developed UI layout and composed original music for a 3-day game jam; published on itch.io with functional game flow and audio design under time constraints.
Fulfillment Associate / Point of Contact at Amazon
January 1, 2023 - Present
Served as a key communication bridge between team members and management. Coordinated tasks, solved workflow issues, and supported team performance in a high-volume environment.
Composer and UI Designer at The Souls of Periah (Game Jam Project)
January 1, 2023 - Present
Developed UI layout and composed original music in a 3-day game jam challenge. Published on itch.io with functional game flow and audio design under time constraints.
Composer and UI Designer at Itch.io – The Souls of Periah (Game Jam Project)
January 1, 2023 - Present
Built UI layout and composed original music for a 3-day game jam, delivering a functional game flow and audio design under tight time constraints. Published on itch.io with time-bound development and delivery.
Warehouse Associate at Levi Strauss & Co.
January 1, 2022 - December 31, 2023
Managed inventory, sorting, and packing in a fast-paced warehouse environment. Maintained organization and ensured timely shipment preparation.
Unity Developer and C# Game Programmer at Mega Morph Games — Solo Unity Developer
January 1, 2021 - Present
Designed and developed a 2D action platformer in Unity and C# from initial concept through public Steam release and continued post-launch updates. Built gameplay systems for player movement, character abilities, progression, save/load functionality, level progression, achievements, and player interactions. Implemented character-specific ability systems including input handling, cooldowns, resource management, gameplay states, and physics interactions. Structured gameplay code into reusable components to reduce hard-coded dependencies and support future content/feature development. Implemented UI systems for menus, level selection, scene transitions, and gameplay feedback. Debugged gameplay, physics, input, and performance issues throughout development and updates. Managed Steam deployment, testing, bug fixes, feature development, and post-release content updates. Used player feedback and engagement data to guide improvements and prioritize future development.
Independent Game Development
January 1, 2021 - Present
Self-directed development focused on Unity, C#, gameplay programming, game design, debugging, optimization, testing, and post-launch game development.
Unity Developer and C# Game Play Programmer
January 1, 2021 - Present
Developed and shipped a 2D action platformer in Unity and C#, taking the project from initial concept through Steam release and post-launch updates. Built gameplay systems including player movement, character abilities, progression, save/load functionality, level progression, achievements, and player interactions. Implemented character-specific ability frameworks involving input handling, cooldowns, resource management, gameplay states, and physics interactions. Structured gameplay code into reusable components to reduce hard-coded dependencies and support future content/features. Implemented UI systems for menus, level selection, scene transitions, and gameplay feedback. Debugged and resolved gameplay, physics, input, and performance issues throughout development, testing, and post-launch updates. Managed Steam deployment, testing, bug fixes, feature development, and post-release content updates, using player feedback and engagement data to guide improvements and prioritize future co
Solo Unity Game Developer at Seekers Enlightenment
January 1, 2021 - Present
Designed and developed an original platformer from scratch using Unity and C#. Created all gameplay systems, UI interfaces, and player controls. Composed the entire soundtrack and implemented original sound effects. Managed feedback and bug reports post-launch, with patches and feature updates. Released on Steam as a free-to-play title and currently developing DLC content.
Solo Unity Game Developer at Independent / Self-Employed
January 1, 2021 - Present
Designed and developed an original platformer from scratch using Unity and C#. Created gameplay systems, UI interfaces, and player controls. Composed the entire soundtrack and implemented original sound effects. Managed feedback and bug reports post-launch, with patches and feature updates. Released on Steam as a free-to-play title; currently working on DLC content.
Retail Associate at AutoZone
January 1, 2021 - December 31, 2022
Assisted customers with product knowledge and issue troubleshooting. Handled inventory restocking and maintained clean retail presentation.
Solo Unity Game Developer at Seekers: Enlightenment (Steam release)
January 1, 2021 - Present
Designed and developed an original platformer from scratch using Unity and C#. Created all gameplay systems, UI interfaces, and player controls. Composed the entire soundtrack and implemented original sound effects. Managed feedback and bug reports post-launch, with patches and feature updates. Released on Steam as a free-to-play title; currently working on DLC content.
Solo Unity Game Developer at Seekers Enlightment
January 1, 2021 - Present
Designed and developed an original platformer using Unity and C#. Created all gameplay systems, UI interfaces, and player controls. Composed the soundtrack and implemented audio effects. Managed feedback and bug reports post-launch; with patches and feature updates. Released on Steam as a free-to-play title and currently working on DLC content.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail, Education