Concept artist and 2D illustrator with 10 years of professional experience in the entertainment industry, working across video games, books, and film. Former Visual Arts professor, with a strong foundation in core art skills and a focus on character, environment, creature & prop design, illustration, coloring/inking, and 2D sprites.

Agustina Beatriz Lotta

Concept artist and 2D illustrator with 10 years of professional experience in the entertainment industry, working across video games, books, and film. Former Visual Arts professor, with a strong foundation in core art skills and a focus on character, environment, creature & prop design, illustration, coloring/inking, and 2D sprites.

Available to hire

Concept artist and 2D illustrator with 10 years of professional experience in the entertainment industry, working across video games, books, and film. Former Visual Arts professor, with a strong foundation in core art skills and a focus on character, environment, creature & prop design, illustration, coloring/inking, and 2D sprites.

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Work Experience

Illustrator at Paldyn Saga
April 1, 2021 - October 1, 2023
Delivered high-quality professional illustrations, translating narrative text into compelling visual assets for the saga.
Remote Illustrator at Paldyn Saga
April 1, 2021 - October 1, 2023
Delivered high-quality professional illustrations, translating narrative text into compelling visual assets for the saga.
Illustrator and Designer at Firma Edición Limitada
March 1, 2021 - November 1, 2021
Created versatile illustrations and graphic designs tailored for various commercial and editorial applications.
Remote Illustrator and Designer at Firma Edición Limitada
March 1, 2021 - November 1, 2021
Created versatile illustrations and graphic designs tailored for various commercial and editorial applications.
Character Illustrator at Mythic Arena
July 1, 2020 - September 1, 2020
Executed stylized character illustrations that perfectly aligned with the project's established art direction and thematic guidelines.
Remote Character Illustrator at Mythic Arena
July 1, 2020 - September 1, 2020
Executed stylized character illustrations aligned with the project’s established art direction and thematic guidelines.
Concept Artist and Character Sprite Artist at Shargad Game Studios
March 1, 2020 - December 1, 2020
Developed concept art and designed high-quality character sprites for direct game engine integration. Collaborated closely with the development team to ensure art assets met technical optimization and pipeline requirements.
Illustration Colorist at Blason Studio
March 1, 2020 - May 1, 2026
Provided professional illustration coloring services, enhancing line art with advanced rendering and shading techniques. Maintained visual consistency across extensive project timelines while meeting strict publishing deadlines.
Remote Concept Artist and Character Sprite Artist at Shargad Game Studios
March 1, 2020 - December 1, 2020
Developed concept art and designed high-quality character sprites for direct game engine integration. Collaborated with the development team to ensure all art assets met technical optimization and pipeline requirements.
Remote Illustration Colorist at Blason Studio
March 1, 2020 - May 1, 2026
Provided professional illustration coloring services, enhancing line art with advanced rendering and shading techniques. Maintained visual consistency across extensive project timelines while meeting strict publishing deadlines.
Concept Artist (Character, Environment, Creature, and Props Design) at Hailey Between Worlds
February 1, 2018 - September 1, 2018
Created comprehensive concept art including character, environment, creature, and props design from initial brief to final turnaround. Established visual language, color keys, and atmospheric mood for multiple key environments within the project.
Remote Concept Artist (Character, Environment, Creature, and Props Design) at Hailey Between Worlds
February 1, 2018 - September 1, 2018
Created comprehensive concept art including character, environment, creature, and props design from initial brief to final turnaround. Established the visual language, color keys, and atmospheric mood for multiple key environments within the project.
Illustrator and Designer at INFERNO TCG
February 1, 2017 - April 1, 2017
Produced top-tier digital illustrations and card template designs for the trading card game.
Remote Illustrator and Designer at INF ERC TG (as listed)
February 1, 2017 - April 1, 2017
Produced top-tier digital illustrations and card template designs for the trading card game.

Education

Degree in Visual Arts (Professor of Visual Arts) at Instituto Superior de Arte y Comunicación
January 1, 2017 - January 1, 2017
Higher Education Studies, Faculty of Philosophy and Humanities (ongoing) at Universidad Nacional de Córdoba
January 11, 2030 - August 3, 2026
Masterclass & Accelerated Immersion Lab in 3D Modeling (Blender, ZBrush & Advanced Pipelines) at Libel Academy
January 1, 2026 - January 1, 2026
Degree in Visual Arts (Professor of Visual Arts) at Instituto Superior de Arte y Comunicación
January 1, 2017 - January 1, 2017
Higher Education Studies, Faculty of Philosophy and Humanities (Lic. ongoing) at Universidad Nacional de Córdoba
January 11, 2030 - August 3, 2026
Remote Masterclass & Accelerated Immersion Lab in 3D Modeling (Blender, ZBrush & Advanced Pipelines) at Libel Academy
January 1, 2026 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming