I am a results-driven quality assurance leader with a passion for user satisfaction, an eye for detailed bug testing, and a drive to solve complex problems to achieve excellence with my extreme love for video games.

Adrian Hall

I am a results-driven quality assurance leader with a passion for user satisfaction, an eye for detailed bug testing, and a drive to solve complex problems to achieve excellence with my extreme love for video games.

Available to hire

I am a results-driven quality assurance leader with a passion for user satisfaction, an eye for detailed bug testing, and a drive to solve complex problems to achieve excellence with my extreme love for video games.

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Work Experience

Senior Quality Assurance at Twin Rayj Studios LLC
May 1, 2020 - February 1, 2021
Conducted weekly QA conferences with team members to align on company standards and testing needs, resulting in an improved, efficient testing pipeline. Created and implemented a new bug logging process that became the company standard. Promoted a positive, informative work environment and led by example to meet all deadlines with a detailed work ethic. Mentored fellow QA members, assisted in testing plans, answered bug regressions, and helped drive a smoother workflow.
Quality Assurance Analyst at Electronic Arts (EA)
June 1, 2022 - November 1, 2023
Communicated and implemented testing plans and schedules in collaboration with Senior Advisors to prepare QA testing techniques needed from Game Teams. Worked with QA to complete QSPR and UX testing across multiple test cycles and deadlines up to the release of game projects, including an ad hoc live service patch testing post-launch. Actively communicated with other teams such as Software Engineers, Game Dev and System Testing to effectuate fluid work flows resulting in a quality product for the betterment of End-User Experiences.
Associate Quality Designer at Electronic Arts (EA)
November 1, 2023 - Present
Owned projects and served as the primary lead for several high end titles, driving end to end deliverables and maintaining efficient communications between multiple internal teams. Designed and executed comprehensive test strategies based around server and client load relating UX Testing, ensuring quality throughout the game development life cycle while coordinating with global teams across multiple time zones. Led and successfully delegated tasks and research initiatives, optimizing manual testing work flows and providing clear, actionable reports to senior leadership on a consistent basis.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment