Ahmed Fouda is a results-driven Unity Game Developer focused on building high-performance mobile and PC games. He specializes in advanced combat systems, AI state machines, networking, and rendering/memory optimization to deliver smooth gameplay (60–120 FPS).
He also brings Blender technical art skills, creating and driving root-motion animations and supporting gameplay-ready 3D assets. Ahmed is passionate about scalable, modular C# architectures and experiences that feel responsive, robust, and production-ready.
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Developed a 3D Souls-like mobile game achieving 200+ FPS on budget hardware. To bypass mobile rendering limits, I engineered a custom technical art pipeline between Blender and Unity, utilizing fully baked lighting and extreme low-poly optimization. I also programmed a highly scalable C# AI state machine handling complex, multi-phase boss fights (dynamic combos, projectile tracking) that scales down efficiently for standard enemies. This project proves deep expertise in gameplay programming, 3D technical art, and elite mobile optimization.
I developed a dark fantasy RPG using Unity, featuring real-time combat, a magic system, an inventory with equip able weapons and armor, NPC quests, and an engaging story. The game includes a save system, 2 Boss Fights with Second Phase, enemy AI, a leveling system, Market System, and multiple difficulty levels. I designed, programmed, and tested all features to ensure smooth gameplay and an immersive experience.
Developed a real-time multiplayer survival game in Unity, inspired by Last Day on Earth. Built core systems including crafting, combat, inventory, and building. Implemented peer-to-peer multiplayer with full client sync. Optimized for low-end Android devices (50% GPU, 30% CPU on Snapdragon 712). Fully modular and scalable for future content.
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