I’m a Senior Game Programmer with 8 years of shipping titles across mobile, PC, and console. I architect and build the systems that define how games feel—from combat and progression to multiplayer and everything in between. I’m fluent in Unreal Engine and Unity, with deep expertise in gameplay architecture, cross-platform development, and AR/VR.

Ahmed Gamal Abdelwahed

I’m a Senior Game Programmer with 8 years of shipping titles across mobile, PC, and console. I architect and build the systems that define how games feel—from combat and progression to multiplayer and everything in between. I’m fluent in Unreal Engine and Unity, with deep expertise in gameplay architecture, cross-platform development, and AR/VR.

Available to hire

I’m a Senior Game Programmer with 8 years of shipping titles across mobile, PC, and console. I architect and build the systems that define how games feel—from combat and progression to multiplayer and everything in between.

I’m fluent in Unreal Engine and Unity, with deep expertise in gameplay architecture, cross-platform development, and AR/VR.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Senior Game Programmer at Andsoft Ltd
August 1, 2023 - July 1, 2025
Built the core auto-chess combat system from scratch for Backpack Rumble, the grid-based battle mechanics that drive the entire game. Created a custom balancing tool that let designers tune combat variables without code changes, accelerating iteration cycles. Scaled with the team from 2 to 12 developers over 10 months, taking ownership of core systems architecture. Implemented achievement and reward systems integrated with backend services. Led Unity-to-Unreal migration planning and established CI/CD pipelines for Android/iOS builds. Shipped: Backpack Rumble (Mobile).
Senior Game Developer at Starloop Studios / Magic Media
September 1, 2021 - July 1, 2023
Fixed critical multiplayer sync bugs and revamped existing features for Stranded Deep's console release on PS4 and Xbox One. Contributed to multiple shipped titles across Unreal and Unity for Magic Media's client projects. Mentored junior developers and conducted code reviews focused on scalability and performance. Shipped: Stranded Deep (PS4, Xbox One, PC).
Senior Game Developer at Imagine Better Solutions
May 1, 2021 - August 1, 2021
Developed CanterVR, a VR streaming solution.
Game Developer at Epic Systems
January 1, 2019 - August 1, 2021
Developed and launched AR mobile applications for the education and retail sectors. Conducted R&D on ML frameworks (TensorFlow) and computer vision for innovative AR experiences. Shipped: Magic Letters, Epic Mar App (Mobile AR).
Unity Developer at Media Gates Studios
May 1, 2018 - August 1, 2018
Developed interactive applications and games using Unity.

Education

B.Eng. Telecommunication & Electronics Engineering at El Shorouk Academy, Cairo
January 1, 2011 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet