Ahmed Gamal Abdelwahed
I’m a Senior Game Programmer with 8 years of shipping titles across mobile, PC, and console.
About
I’m a Senior Game Programmer with 8 years of shipping titles across mobile, PC, and console. I architect and build the systems that define how games feel—from combat and progression to multiplayer and everything in between.
I’m fluent in Unreal Engine and Unity, with deep expertise in gameplay architecture, cross-platform development, and AR/VR.
- 6 years' experience
- Joined April 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 5 roles
Built the core auto-chess combat system from scratch for Backpack Rumble, the grid-based battle mechanics that drive the entire game. Created a custom balancing tool that let designers tune combat variables without code changes, accelerating iteration cycles. Scaled with the team from 2 to 12 developers over 10 months, taking ownership of core systems architecture. Implemented achievement and reward systems integrated with backend services. Led Unity-to-Unreal migration planning and established CI/CD pipelines for Android/iOS builds. Shipped: Backpack Rumble (Mobile).
Fixed critical multiplayer sync bugs and revamped existing features for Stranded Deep's console release on PS4 and Xbox One. Contributed to multiple shipped titles across Unreal and Unity for Magic Media's client projects. Mentored junior developers and conducted code reviews focused on scalability and performance. Shipped: Stranded Deep (PS4, Xbox One, PC).
Developed CanterVR, a VR streaming solution.
Education
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