Available to hire
Over eight years of professional experience leveraging C# and the .NET framework within the Unity engine to architect, develop, and optimize large-scale, real-time applications for mobile and PC platforms. My expertise includes implementing complex gameplay systems, applying data-oriented architectures like ECS, and conducting deep performance profiling and memory optimization to ensure a seamless user experience for millions of players. I am proficient in modern software engineering practices, including agile methodologies, code refactoring, design patterns, and writing maintainable, well-documented code.
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