Available to hire
I am a highly versatile Creative Producer specializing in managing immersive and experiential projects from concept to execution. I combine end-to-end production management—budgeting, logistics, and procurement—with a deep background in technical artistry and visual design.
My unique value is bridging the creative and technical, enabling me to de-risk complex productions and deliver high-impact results on time and on budget. I am fully proficient in English and have Advanced German skills (B2), actively improving to C1.
Experience Level
Expert
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Language
English
Fluent
German
Advanced
Work Experience
Producer & Program Manager at THE GOOD MEDIA
January 1, 2024 - November 1, 2025Owned and managed a production budget of over €60,000 for three festival editions. Delivered the project 8-10% under budget each year through a detailed financial tracking system in Excel. Coordinated the operational pipeline, successfully procuring and managing 70+ technical assets from 10+ vendors. Managed all project lifecycles using Agile methodologies, ensuring 100% operational uptime. Recruited, trained, and supervised on-site team of 10+ volunteers.
VFX Producer at Mercury VS
January 1, 2021 - December 31, 2022Optimized production workflows and asset pipelines for real-time projects, directly resulting in a 15% increase in team efficiency and faster delivery times. Managed project scoping and scheduling alongside senior leadership, translating complex creative briefs into actionable production plans and accurate technical specifications. Served as the primary link between creative and technical departments, proactively resolving pipeline conflicts and managing asset handoffs to ensure all milestones were met on schedule.
Technical Artist at Double Negative
January 1, 2017 - December 31, 2020Coordinated cross-functional with a 50+ artist team and development leads, tracking and resolving integration errors to ensure visual fidelity. Developed and documented workflow tools that reduced asset integration errors by 15%, ensuring compatibility across the production team.
Education
BSc in Creative Industry Management at SRH Berlin, Germany
January 11, 2030 - February 12, 2026BSc in Game Design at London Metropolitan University, UK
January 11, 2030 - February 12, 2026BSc in Creative Industry Management at SRH Berlin, Germany
January 11, 2030 - February 12, 2026BSc in Game Design at London Met University, UK
January 11, 2030 - February 12, 2026Qualifications
Industry Experience
Media & Entertainment, Professional Services
Experience Level
Expert
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