British sound designer based in Newcastle, with an MA in Sound Design from Manchester Metropolitan University and credits across games and animation. Specialising in Foley and SFX, Aidan builds polished audio systems and implementation-ready assets, including dynamic middleware setups for Unity projects. Aidan has contributed sound work to multiple in-development titles (including Primal Rumble, Grimmlins Tale, and Out of Water), and has supported FMOD/Wwise-style workflows with clear documentation for collaborative teams. He also brings teamwork and communication experience from cross-department sprint work and community events coordination.

Aidan Hendry

British sound designer based in Newcastle, with an MA in Sound Design from Manchester Metropolitan University and credits across games and animation. Specialising in Foley and SFX, Aidan builds polished audio systems and implementation-ready assets, including dynamic middleware setups for Unity projects. Aidan has contributed sound work to multiple in-development titles (including Primal Rumble, Grimmlins Tale, and Out of Water), and has supported FMOD/Wwise-style workflows with clear documentation for collaborative teams. He also brings teamwork and communication experience from cross-department sprint work and community events coordination.

Available to hire

British sound designer based in Newcastle, with an MA in Sound Design from Manchester Metropolitan University and credits across games and animation. Specialising in Foley and SFX, Aidan builds polished audio systems and implementation-ready assets, including dynamic middleware setups for Unity projects.

Aidan has contributed sound work to multiple in-development titles (including Primal Rumble, Grimmlins Tale, and Out of Water), and has supported FMOD/Wwise-style workflows with clear documentation for collaborative teams. He also brings teamwork and communication experience from cross-department sprint work and community events coordination.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Work Experience

Sound Designer / FMOD Support at Shiverbug Studios
June 22, 2026 - July 15, 2026
Sound Designer at PlayXD
January 21, 2025 - May 8, 2026
Created cohesive SFX suitable for investor-facing materials for a vertical slice of Primal Rumble. Collaborated with multiple departments to support sprint goals and helped streamline implementation using organisational methods and spreadsheets. Produced high-quality edited sounds used throughout development, including tailoring sounds for both larger and smaller impact within a fighting game context.
SFX Designer at Big Rat Games
October 22, 2024 - November 26, 2024
Designed SFX for Grimmlins Tale, an indie monster collecting game in development. Researched elemental sound approaches for a fantasy setting and explored creative sound directions tied to magic and fantasy concepts. Incorporated client references through an open feedback loop. Built dynamic player-character sounds using FMOD parameter variation, and created an organised, labelled, and future-ready FMOD project for sound implementation. Prepared user documentation and tutorials for other developers, and worked with the coding team to integrate sound systems into Unity infrastructure via plug-ins.
Chef at TGI Fridays
October 2, 2023 - October 7, 2024
Worked across broiler, fry, and sauté stations to a reliable standard while delivering high-quality food under pressure. Operated interdependently as the only staff member for parts of shifts, preparing and serving large crowds with strong time management. Followed safety and hygiene procedures during peak traffic and was recognised as Employee of the Month (February 2024).
Events Coordinator at Solent University Southampton
September 15, 2022 - September 15, 2023
Coordinated meetups and organised events for the Solent Video Games Society. Designed activities for large groups of students based on different interests, and supported charity events including a 24-hour charity stream. Attended meetings with university representatives regarding finances and future event planning.

Education

MA Sound Design at Manchester Metropolitan University
October 1, 2024 - September 30, 2025
BA (Hons) Digital Music at Solent University
October 1, 2020 - June 30, 2023
A-Levels at St. Crispins School
September 1, 2013 - May 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    Sound Bytes

    A personal project of providing sound and foley work for small artists and animations through social media and creating connections with artists. This involved making soundscapes, aligning foley for action scenes, and composing short pieces of music.

    Danger Ahead

    A prospective soundscape project to allow for the testing of different alarms within a contextual setting, allowing for the ability to measure which ones may be most effective. Initially, this project was made to test what sounds may stand the test of time and what makes the best alarms so effective. This involved studying different warning systems, looking through animal calls for inspiration, and editing different sounds to see which ones may carry the correct effect.

    Push The Button

    This was an educational and interactive art exhibit which was created to show links between sound, colour and shapes through cognitive links. This involved constructing the base, 3D-printing the buttons and features, fitting the electronics, and finally using Max for Live to make an audio program to play sound files on specific interaction cues.