British sound designer based in Newcastle, with an MA in Sound Design from Manchester Metropolitan University and credits across games and animation. Specialising in Foley and SFX, Aidan builds polished audio systems and implementation-ready assets, including dynamic middleware setups for Unity projects.
Aidan has contributed sound work to multiple in-development titles (including Primal Rumble, Grimmlins Tale, and Out of Water), and has supported FMOD/Wwise-style workflows with clear documentation for collaborative teams. He also brings teamwork and communication experience from cross-department sprint work and community events coordination.
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A personal project of providing sound and foley work for small artists and animations through social media and creating connections with artists. This involved making soundscapes, aligning foley for action scenes, and composing short pieces of music.
A prospective soundscape project to allow for the testing of different alarms within a contextual setting, allowing for the ability to measure which ones may be most effective. Initially, this project was made to test what sounds may stand the test of time and what makes the best alarms so effective. This involved studying different warning systems, looking through animal calls for inspiration, and editing different sounds to see which ones may carry the correct effect.
This was an educational and interactive art exhibit which was created to show links between sound, colour and shapes through cognitive links. This involved constructing the base, 3D-printing the buttons and features, fitting the electronics, and finally using Max for Live to make an audio program to play sound files on specific interaction cues.
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