Hi, I'm Aidan Link, a game designer and XR developer currently pursuing a B.S. in Games, Interactive Media, & Mobile Technology (GIMM) at Boise State University. I’m passionate about designing, developing, and applying innovative technology to create engaging digital experiences across game development, virtual reality, and mobile applications. I anticipate graduating in May 2026. My recent work includes leading a 5-person 3D modeling team to build a historically accurate digital twin of the Boise Train Depot, prototyping immersive AR experiences for Meta Quest 3, and contributing to VR research using Unity and OpenXR. I enjoy collaborating with historians, designers, and engineers to translate research into polished, real-time experiences.

Aidan Link

Hi, I'm Aidan Link, a game designer and XR developer currently pursuing a B.S. in Games, Interactive Media, & Mobile Technology (GIMM) at Boise State University. I’m passionate about designing, developing, and applying innovative technology to create engaging digital experiences across game development, virtual reality, and mobile applications. I anticipate graduating in May 2026. My recent work includes leading a 5-person 3D modeling team to build a historically accurate digital twin of the Boise Train Depot, prototyping immersive AR experiences for Meta Quest 3, and contributing to VR research using Unity and OpenXR. I enjoy collaborating with historians, designers, and engineers to translate research into polished, real-time experiences.

Available to hire

Hi, I’m Aidan Link, a game designer and XR developer currently pursuing a B.S. in Games, Interactive Media, & Mobile Technology (GIMM) at Boise State University. I’m passionate about designing, developing, and applying innovative technology to create engaging digital experiences across game development, virtual reality, and mobile applications. I anticipate graduating in May 2026.

My recent work includes leading a 5-person 3D modeling team to build a historically accurate digital twin of the Boise Train Depot, prototyping immersive AR experiences for Meta Quest 3, and contributing to VR research using Unity and OpenXR. I enjoy collaborating with historians, designers, and engineers to translate research into polished, real-time experiences.

See more

Work Experience

3D Modeler at Fisticuffs
September 1, 2025 - December 1, 2025
Designed and developed a multiplayer three-person saloon brawler using Unreal Engine 5. Created modular Western saloon assets in Blender and optimized them for real-time gameplay. Implemented Chaos physics for destructible environmental props.
AR Experience Designer at Window
March 1, 2025 - June 1, 2025
Designed and developed an AR experience for the Meta Quest 3 using the Meta All-in-One SDK. Implemented spatial interaction mechanics and passthrough-based portal effects.
Programmer at Dungeon
September 1, 2024 - December 1, 2024
Created a mobile augmented reality card game dungeon crawler with a team of three. Coded AR features using the Vuforia Engine and built mobile controls in Unity.
Research Collaborator at Iowa State University
June 1, 2025 - August 31, 2025
Collaborated with the VR Applications Center on immersive soundscape research projects. Used Unity, OpenXR, and C# to prototype interactive VR experiences for user studies.
Student Senator at Boise State University
August 1, 2024 - May 31, 2025
Elected by student constituents to represent the College of Innovation and Design, providing leadership, guidance, and decision-making on student policy issues.

Education

Bachelor of Science in Games, Interactive Media, & Mobile Technology (GIMM) at Boise State University
August 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education