Available to hire
Senior 2D Animator with 7+ years of experience specializing in high-quality Spine 2D animation for mobile games. I handle the full pipeline from strategic asset slicing and rigging to precision skinning and final Unity implementation.
With a strong background in illustration, I ensure every motion is perfectly tailored to the game’s concept while maintaining technical optimization. I deliver production-ready, fluid animations that bring characters and UI to life.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
Korean
Fluent
Work Experience
Spine animator at Ritualgame
November 1, 2025 - PresentExpertly translated project needs into concept-driven animations through proactive communication and a deep understanding of artistic goals. I handled the entire pipeline, including strategic asset setup, additional drawing to enhance resource quality, and crafting high-fidelity Spine animations tailored to specific game styles. My ability to bridge the gap between initial concepts and final implementation ensured both visual excellence and technical optimization.
Spine animator at chamelio games
September 30, 2025 - November 28, 2025Expertly prepared 2D resources through strategic slicing and established complex rigging structures for seamless Spine integration. Executed precise skinning and high-quality character animations strictly tailored to specific game concepts and artistic directions. Optimized all assets for Unity implementation while utilizing illustration skills to refine and enhance resources for superior animation quality.
Spine Animator at Joorungstudio
January 1, 2025 - January 1, 2025Designed and animated interactive 2D characters for an AR children's book, translating storyboards into animated scenes using Spine 2D, collaborating with illustrators and developers, and contributing to educational and interactive media.
Unity/Spine Animator at Superawesome
November 1, 2024 - November 21, 2025Freelance role creating object animations with Unity keyframe animation, building character actions with Spine, and optimizing image resource sizes for puzzle and RPG mobile games.
Spine Animator at Treenord
May 1, 2024 - May 1, 2024Produced high-quality 2D animations for characters, UI elements, and interactive objects for two globally published mobile games; Integrated Spine animations into Unity; Led animation pipeline improvements reducing delivery time by ~20%; Maintained consistency across live-service updates.
Junior Spine Animator at Double luck Games
December 29, 2017 - December 29, 2017Designed and implemented character and visual effects (VFX) animations for a mobile casino game using Spine 2D; Collaborated with design and engineering teams to develop concepts from pre-production to final implementation; ensured visual consistency and met launch deadlines; gained hands-on experience in game asset preparation and real-time animation pipelines.
Education
at Korea National Open University, Department of Media Arts
January 1, 2020 - January 1, 2023 at Korea National Open University
January 1, 2020 - January 1, 2023Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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