Senior 2D Animator with 7+ years of experience specializing in high-quality Spine 2D animation for mobile games. I handle the full pipeline from strategic asset slicing and rigging to precision skinning and final Unity implementation. With a strong background in illustration, I ensure every motion is perfectly tailored to the game’s concept while maintaining technical optimization. I deliver production-ready, fluid animations that bring characters and UI to life.…

AIN YANG

Senior 2D Animator with 7+ years of experience specializing in high-quality Spine 2D animation for mobile games. I handle the full pipeline from strategic asset slicing and rigging to precision skinning and final Unity implementation. With a strong background in illustration, I ensure every motion is perfectly tailored to the game’s concept while maintaining technical optimization. I deliver production-ready, fluid animations that bring characters and UI to life.…

Available to hire

Senior 2D Animator with 7+ years of experience specializing in high-quality Spine 2D animation for mobile games. I handle the full pipeline from strategic asset slicing and rigging to precision skinning and final Unity implementation.

With a strong background in illustration, I ensure every motion is perfectly tailored to the game’s concept while maintaining technical optimization. I deliver production-ready, fluid animations that bring characters and UI to life.

See more

Language

English
Advanced
Korean
Fluent

Work Experience

Spine animator at Ritualgame
November 1, 2025 - Present
Expertly translated project needs into concept-driven animations through proactive communication and a deep understanding of artistic goals. I handled the entire pipeline, including strategic asset setup, additional drawing to enhance resource quality, and crafting high-fidelity Spine animations tailored to specific game styles. My ability to bridge the gap between initial concepts and final implementation ensured both visual excellence and technical optimization.
Spine animator at chamelio games
September 30, 2025 - November 28, 2025
Expertly prepared 2D resources through strategic slicing and established complex rigging structures for seamless Spine integration. Executed precise skinning and high-quality character animations strictly tailored to specific game concepts and artistic directions. Optimized all assets for Unity implementation while utilizing illustration skills to refine and enhance resources for superior animation quality.
Spine Animator at Joorungstudio
January 1, 2025 - January 1, 2025
Designed and animated interactive 2D characters for an AR children's book, translating storyboards into animated scenes using Spine 2D, collaborating with illustrators and developers, and contributing to educational and interactive media.
Unity/Spine Animator at Superawesome
November 1, 2024 - November 21, 2025
Freelance role creating object animations with Unity keyframe animation, building character actions with Spine, and optimizing image resource sizes for puzzle and RPG mobile games.
Spine Animator at Treenord
May 1, 2024 - May 1, 2024
Produced high-quality 2D animations for characters, UI elements, and interactive objects for two globally published mobile games; Integrated Spine animations into Unity; Led animation pipeline improvements reducing delivery time by ~20%; Maintained consistency across live-service updates.
Junior Spine Animator at Double luck Games
December 29, 2017 - December 29, 2017
Designed and implemented character and visual effects (VFX) animations for a mobile casino game using Spine 2D; Collaborated with design and engineering teams to develop concepts from pre-production to final implementation; ensured visual consistency and met launch deadlines; gained hands-on experience in game asset preparation and real-time animation pipelines.

Education

at Korea National Open University, Department of Media Arts
January 1, 2020 - January 1, 2023
at Korea National Open University
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    fan animations
    Produced fan animations using character illustrations from Lord of Heroes, focusing on high-fidelity Spine implementation. I managed the complete process from intricate asset slicing to sophisticated rigging, ensuring the original art style was seamlessly preserved through fluid and natural character motions.…