MARK BRYAN DE BELEN
I'm Mark Bryan De Belen, a 2D/3D artist with over a decade of experience delivering branding, event design, and game-ready assets.
About
I’m Mark Bryan De Belen, a 2D/3D artist with over a decade of experience delivering branding, event design, and game-ready assets. I have crafted 3D views, renders, and fabrication-ready plans for large-scale events in Qatar and beyond, and I’ve built 3D game assets for VR and flight-simulation projects.
I enjoy turning complex requirements into clear visuals, from branding and layout to detailed models with textures, LODs, and lighting. I’m continuously learning new tools like Blender, Maya, Substance Painter, and Unity to bring ideas to life.
- 17 years' experience
- Joined February 2026
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Professional Services
- Education
Work experience· 7 roles
Designing events and activations from venue dressing to creating stage, booths, kiosks, and related collaterals for international brands; responsible for fabrication plans and overall event visuals.
Creating 3D model assets for VR training simulations; industrial assets (oil tanks, cranes, oil rigs, etc.); texturing and LODs for assets.
Hired by Cloudstaff Philippines but working as a Game Developer under ORBX Simulations Systems. Building 3D assets for Microsoft Flight Simulator; buildings, props, and airport environments; texturing and LOD creation.
Education
Certifications and awards
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