I’m a Game Designer & Software Enginner who specializes in mobile and VR games development.
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Sweet Flow is a mobile puzzle-arcade game I designed and built solo in Godot. Candies stream out from a spawner and ride along flowing water channels across the board; the player taps junctions to reroute the flow and steer each candy into its color-matched candy box, while avoiding hedge obstacles and a dwindling supply of lives. It takes the routing mechanic popularized by Lumosity’s Train of Thoughts and reimagines it with an entirely original art direction — a cozy, sticker-style pastel aesthetic with gouache-textured backgrounds and a fully candy-themed UI, right down to the slider handles and navigation buttons.
Instead of a fixed set of levels, the game runs on a single endlessly escalating stage. Every candy delivered correctly scores a point, and as your score climbs the candies spawn faster and flow quicker — what starts as a relaxed sorting puzzle steadily tightens into a high-pressure test of focus and reaction. A new map rotates in each week with its own weekly leaderboard, so everyone competes on the same playing field, while the remaining maps are reserved for the premium version.
What I handled end-to-end:
Game design - the routing/matching mechanic, the lives system, the score-driven dynamic difficulty curve (spawn rate and flow speed scaling with points), and the weekly map rotation
Development - all gameplay systems, board/flow logic, state management, and UI built in Godot
Art direction & integration — a cohesive hand-drawn candy aesthetic implemented consistently across every screen, from the title and difficulty select to the in-game HUD
Live features - per-map high scores and a weekly leaderboard
Monetization - banner ad integration plus a free/premium content split
A complete, shipped mobile game built single-handedly from concept and art to release.
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