Hi, I'm Ala Uddin, a creative and detail-oriented 3D artist with over 5 years of professional experience in 3D modelling, texturing, and asset creation for international projects. I’ve delivered production-ready 3D assets for global brands including Amazon, Puma, COR, Zalando, and Thomann, and I excel at remote collaboration with multinational teams. I specialize in 3D scan refinement, including cleanup, retopology, UV optimization, and texture refinement to ensure optimized and visually accurate assets.

Ala Uddin

Hi, I'm Ala Uddin, a creative and detail-oriented 3D artist with over 5 years of professional experience in 3D modelling, texturing, and asset creation for international projects. I’ve delivered production-ready 3D assets for global brands including Amazon, Puma, COR, Zalando, and Thomann, and I excel at remote collaboration with multinational teams. I specialize in 3D scan refinement, including cleanup, retopology, UV optimization, and texture refinement to ensure optimized and visually accurate assets.

Available to hire

Hi, I’m Ala Uddin, a creative and detail-oriented 3D artist with over 5 years of professional experience in 3D modelling, texturing, and asset creation for international projects. I’ve delivered production-ready 3D assets for global brands including Amazon, Puma, COR, Zalando, and Thomann, and I excel at remote collaboration with multinational teams.

I specialize in 3D scan refinement, including cleanup, retopology, UV optimization, and texture refinement to ensure optimized and visually accurate assets.

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Language

English
Advanced
German
Intermediate

Work Experience

3D Artist at Orendt Studios
March 1, 2022 - October 27, 2025
Created high-quality 3D assets for various client projects, including modeling, texturing, and scene integration. Collaborated with international teams to meet project deadlines.
3D Artist at Bright River Bangladesh
February 1, 2022 - February 1, 2022
Developed 3D models and textures for commercial projects; assisted in optimizing assets for real-time applications.
3D Artist at Orendt Studios GmbH
March 1, 2022 - Present
3D scan refinement, including cleanup, retopology, UV optimisation, and texture refinement for production-ready assets. Created high-quality 3D assets for various client projects. Worked on modelling, texturing, and scene integration. Collaborated with international teams to meet project deadlines.
3D Artist at Bright River Bangladesh
March 1, 2020 - February 1, 2022
Developed 3D models and textures for commercial projects. Assisted in optimising assets for real-time applications.

Education

Diploma in 3D animation and VFX at Daffodil International Professional Training Institute
January 1, 2019 - January 1, 2019
B.B.S at Gunabati Degree College
January 1, 2020 - January 1, 2020
H.S.C at Gunabati Degree College
January 1, 2015 - January 1, 2015
S.S.C at Gunabati Al-Farabi High School
January 1, 2013 - January 1, 2013
Diploma in 3D Animation and VFX at Daffodil International Professional Training Institute
January 11, 2030 - January 1, 2019
B.B.S at Gunabati Degree College
January 11, 2030 - January 1, 2020
H.S.C at Gunabati Degree College
January 11, 2030 - January 1, 2015
S.S.C at Gunabati Al-Farabi High School
January 11, 2030 - January 1, 2013
Diploma in 3D animation and VFX at Daffodil International Professional Training Institute
January 1, 2019 - January 1, 2019
B.B.S at Gunabati Degree College
January 1, 2020 - January 1, 2020
H.S.C at Gunabati Degree College
January 1, 2015 - January 1, 2015
S.S.C at Gunabati Al-Farabi High School
January 1, 2013 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Retail, Software & Internet, Manufacturing, Professional Services
    paper PS5 Controller

    Artstation Link: https://www.twine.net/signin

    A personalised version of the PS5 Controller made from the original concept.

    This project is a high-quality 3D recreation of a PS5 controller, created with a strong focus on clean hard-surface modelling, realistic materials, and premium product presentation.

    The main goal of this piece was to capture the iconic shape language and refined surface transitions of the controller while maintaining a polished and believable final look. Special attention was given to the subtle curvature, button detailing, material separation, and the contrast between matte and glossy finishes.

    I also focused on achieving a clean studio-style presentation through careful lighting, shading, and rendering to emphasise the product’s form and tactile quality.

    Focus areas:

    Hard-surface modeling
    Product visualization
    Material and shader development
    Surface detailing
    Studio lighting and rendering

    A personal study aimed at improving precision, realism, and high-end product presentation.

    Modelling was done in Blender
    UV was done in RizomUV
    Texturing was done in Substance Painter and Substance Designer
    Postprocessing was done in Affinity Photos, respectively.

    Enjoy!

    paper Antique Perfume Bottle

    Artstation Link: https://www.twine.net/signin

    This project is a detailed 3D recreation of an antique perfume bottle, created with a strong focus on elegant form, ornamental craftsmanship, and realistic material definition.
    The goal of this piece was to capture the luxurious and vintage aesthetic often found in classic collectible glassware and decorative perfume packaging.

    I paid close attention to the intricate golden metalwork, engraved details, reflective surfaces, and the transparency of the glass body to achieve a refined and believable final result.
    Special care was taken in balancing surface wear, material response, and lighting presentation to highlight the premium feel of the object.

    This project allowed me to explore:

    Hard surface and ornamental modeling
    High-quality material and shader creation
    Glass and metal surface detailing
    Product-focused lighting and presentation
    Realistic rendering and final composition

    A great exercise in combining craftsmanship, elegance, and product visualization into a single hero asset.

    paper Nikon D6

    Artstation Link: https://www.twine.net/signin

    I have been working on a personal project centred around the Nikon D6 camera in my free time for a long while. The high poly work was mainly completed using Maya and Blender. Afterwards, I textured it using Substance Painter and rendered it in Cycles.
    Let me know if I made it worse.
    Cheers!