Hi, I’m Ala Uddin, a creative and detail-oriented 3D artist with over 5 years of professional experience in 3D modelling, texturing, and asset creation for international projects. I’ve delivered production-ready 3D assets for global brands including Amazon, Puma, COR, Zalando, and Thomann, and I excel at remote collaboration with multinational teams.
I specialize in 3D scan refinement, including cleanup, retopology, UV optimization, and texture refinement to ensure optimized and visually accurate assets.
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Artstation Link: https://www.twine.net/signin
A personalised version of the PS5 Controller made from the original concept.
This project is a high-quality 3D recreation of a PS5 controller, created with a strong focus on clean hard-surface modelling, realistic materials, and premium product presentation.
The main goal of this piece was to capture the iconic shape language and refined surface transitions of the controller while maintaining a polished and believable final look. Special attention was given to the subtle curvature, button detailing, material separation, and the contrast between matte and glossy finishes.
I also focused on achieving a clean studio-style presentation through careful lighting, shading, and rendering to emphasise the product’s form and tactile quality.
Focus areas:
Hard-surface modeling
Product visualization
Material and shader development
Surface detailing
Studio lighting and rendering
A personal study aimed at improving precision, realism, and high-end product presentation.
Modelling was done in Blender
UV was done in RizomUV
Texturing was done in Substance Painter and Substance Designer
Postprocessing was done in Affinity Photos, respectively.
Enjoy!
Artstation Link: https://www.twine.net/signin
This project is a detailed 3D recreation of an antique perfume bottle, created with a strong focus on elegant form, ornamental craftsmanship, and realistic material definition.
The goal of this piece was to capture the luxurious and vintage aesthetic often found in classic collectible glassware and decorative perfume packaging.
I paid close attention to the intricate golden metalwork, engraved details, reflective surfaces, and the transparency of the glass body to achieve a refined and believable final result.
Special care was taken in balancing surface wear, material response, and lighting presentation to highlight the premium feel of the object.
This project allowed me to explore:
Hard surface and ornamental modeling
High-quality material and shader creation
Glass and metal surface detailing
Product-focused lighting and presentation
Realistic rendering and final composition
A great exercise in combining craftsmanship, elegance, and product visualization into a single hero asset.
Artstation Link: https://www.twine.net/signin
I have been working on a personal project centred around the Nikon D6 camera in my free time for a long while. The high poly work was mainly completed using Maya and Blender. Afterwards, I textured it using Substance Painter and rendered it in Cycles.
Let me know if I made it worse.
Cheers!
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