I'm Alberto, a 3D artist specializing in immersive environments, set dressing, modelling, texturing, and animation. I bring scenes and characters to life with attention to detail and a focus on visual storytelling. Always curious, I explore new technologies and workflows to create worlds that offer players unique and engaging experiences.

Alberto Palomino Montañez

I'm Alberto, a 3D artist specializing in immersive environments, set dressing, modelling, texturing, and animation. I bring scenes and characters to life with attention to detail and a focus on visual storytelling. Always curious, I explore new technologies and workflows to create worlds that offer players unique and engaging experiences.

Available to hire

I’m Alberto, a 3D artist specializing in immersive environments, set dressing, modelling, texturing, and animation. I bring scenes and characters to life with attention to detail and a focus on visual storytelling.

Always curious, I explore new technologies and workflows to create worlds that offer players unique and engaging experiences.

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Experience Level

Work Experience

Technical Artist / 3D Artist
January 1, 2022 - Present
Managed and executed the entire art pipeline, from visual concept to final implementation in the engine. Performed Technical Artist tasks, assisting with programming, asset integration, and optimization in Unity. Led all artistic aspects of the project, including concept design, modeling, texturing, set dressing, and lighting; coordinated a group of artists; delivered high-quality visuals under tight deadlines.

Education

Add your educational history here.

Qualifications

Bachelor's Degree in Video Game Design and Development
January 1, 2022 - January 1, 2026

Industry Experience

Gaming, Media & Entertainment