Hi! I’m Alejandro Juárez Oribe, a 3D artist focused on crafting high-quality, real-time assets for games, virtual environments, and interactive experiences. I specialize in hard surface modeling using Blender, Substance Painter, and Unity, with a strong understanding of PBR workflows and asset optimization for performance.
I’ve worked on immersive projects ranging from virtual tours to digital assistants, and I’m currently expanding my skill set with Maya, Unreal Engine, and advanced rendering techniques. I’m passionate about visual storytelling, love collaborative environments, and thrive in fast-paced creative teams.
Let’s connect—I’m always open to new challenges, freelance opportunities, and creative collaborations!
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