Available to hire
I’m a curious, fired-up 3D & VFX Artist who lives for turning wild ideas into visuals that hit hard. With roots in both film and
gaming, I bring a fresh angle and the energy to push every project past ordinary.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
VFX Artist at 808ltd.
January 1, 2025 - May 27, 2026-Created 3D animations and procedural setups in Blender using Geometry Nodes.
-Developed particle, wind, and cloth simulations in Blender.
-Produced background renders and environments in Unreal Engine 5 for
Project Spartacus.
-Performed keying, rotoscoping, compositing, and cleanup in Nuke.
-Delivered shot compositing, color correction, and final QC for handoff.
-Collaborated across departments on the full VFX pipeline from look
development to final delivery.
-Maintained organized project files and version control for efficient
workflows.
3D Generalist at Flightless
April 13, 2024 - August 22, 2024- 3D asset development and
environment creation.
- Models optimization, remeshing and
unwrapping.
- Texturing and map baking.
- Contribution to game location
design.
- Documentation and asset
management.
- Workflow management using
repositories
3D Generalist at Upwork
August 16, 2023 - April 13, 2024- Designed and created high-quality 3D models, including props, car models and
environments for game and CGI projects.
- Models optimization, texturing and shading using tools like Substance Painter,
- Substance Designer and Photoshop.
- Rigging characters and objects for animation, ensuring smooth and natural
movement.
- Animate characters, props, and cameras to bring scenes to life.
- Lighting and rendering.
- Composited rendered layers and passes using After Effects.
- Performed color grading, matte painting, and final touch-ups to achieve the
desired look.
3D Generalist at Clay Road Productions
February 17, 2022 - August 25, 2023- 3D asset development and environment creation for ATEM Game Garage and Karts mini-game.
- Asset configuration in Unity.
- Contribution to game location design, including lighting setup and map baking.
- Collaboration on diverse ecosystem projects, demonstrating adaptability and efficient\ multitasking.
- Optimization of lighting and rendering for promotional material creation.
- Successful launch of ATEM Car Club collectibles, selling 13k variations in an hour.
- Workflow management using Fork and Plastic repositories for project development.
Education
Qualifications
Industry Experience
Gaming
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