I’m Alessandro Puddu, a Senior Unity Engineer with 5+ years of professional experience building gameplay systems, VR/XR features, and real-time 3D applications across PC, WebGL, and Meta Quest. I’ve contributed to commercial game development (including production work on Alaloth: Champions of the Four Kingdoms), delivered VR product features for Sandbox VR, and led technical implementation across Unity architecture, tooling, networking, and connected services.
I also enjoy pushing beyond traditional game dev by integrating LLM-backed character interactions plus TTS/STT, including browser/native speech flows and resilient session handling. I’m hands-on with performance profiling, cross-platform porting, and editor tooling, and I’ve worked with coding-agent workflows that improve how we scope, implement, review, and validate changes.
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