Hi! I’m Alessia Iarossi, a 26-year-old 3D artist passionate about digital sculpting, modeling, and texturing. I love bringing ideas to life through 3D, combining creativity and technical skills to craft immersive worlds and characters. I work mainly with ZBrush, Blender, Substance Painter, Maya, Marmoset, Unreal Engine, Unity, and Marvelous Designer. In the past, I’ve created assets for the indie video game Fashion AR, worked on digital statue restorations, designed logos and advertising assets, and produced 3D content for Kickstarter campaigns and blockchain-related projects. Currently, I’m focusing on creating 3D assets for the web and have contributed to building a metaverse environment in Unreal Engine. I’m deeply interested in pursuing a career in the video game industry, where I can continue to grow as an artist and bring unique, stylized, and expressive 3D assets to life.

Alessia Iarossi

Hi! I’m Alessia Iarossi, a 26-year-old 3D artist passionate about digital sculpting, modeling, and texturing. I love bringing ideas to life through 3D, combining creativity and technical skills to craft immersive worlds and characters. I work mainly with ZBrush, Blender, Substance Painter, Maya, Marmoset, Unreal Engine, Unity, and Marvelous Designer. In the past, I’ve created assets for the indie video game Fashion AR, worked on digital statue restorations, designed logos and advertising assets, and produced 3D content for Kickstarter campaigns and blockchain-related projects. Currently, I’m focusing on creating 3D assets for the web and have contributed to building a metaverse environment in Unreal Engine. I’m deeply interested in pursuing a career in the video game industry, where I can continue to grow as an artist and bring unique, stylized, and expressive 3D assets to life.

Available to hire

Hi! I’m Alessia Iarossi, a 26-year-old 3D artist passionate about digital sculpting, modeling, and texturing. I love bringing ideas to life through 3D, combining creativity and technical skills to craft immersive worlds and characters.

I work mainly with ZBrush, Blender, Substance Painter, Maya, Marmoset, Unreal Engine, Unity, and Marvelous Designer.
In the past, I’ve created assets for the indie video game Fashion AR, worked on digital statue restorations, designed logos and advertising assets, and produced 3D content for Kickstarter campaigns and blockchain-related projects.

Currently, I’m focusing on creating 3D assets for the web and have contributed to building a metaverse environment in Unreal Engine.
I’m deeply interested in pursuing a career in the video game industry, where I can continue to grow as an artist and bring unique, stylized, and expressive 3D assets to life.

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Experience Level

Intermediate

Language

Italian
Fluent
English
Intermediate

Work Experience

junior 3D artist at Gbrain
March 6, 2023 - January 31, 2026
Junior 3D Artist at Gbrain
March 6, 2023 - Present

Education

Diploma di liceo scientifico at Gian Battista Vico
September 1, 2014 - July 10, 2019
Attestato Corso Game Art at Scuola italiana di Comix
October 3, 2019 - October 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics
    uniE621 Pizza Wallet - Vespa
    This is a small asset created for the Pizza Wallet project. Hope you enjoy it <3
    uniE621 Vi Fan Art Arcane style
    Character study of Vi, rebuilt from a ZBrush sculpt, with modeling done in Blender, texturing in Substance Painter, and posing using a rig.
    uniE621 FACS study
    I’m studying blend shapes on a cartoon-style head, entirely sculpted in ZBrush.
    uniE621 Karma fan Art
    I created this fan art of Karma from League of Legends, starting with a high-poly sculpt in ZBrush. I then completed a game-ready retopology in Blender and textured the model in Substance Painter. The hair was made using hair cards, making the character fully optimized and ready to be imported into a game engine.
    uniE621 Creature Design
    I created this sculpture based on an original piece by Jason Martin. It was entirely sculpted in ZBrush and rendered in Blender.

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