Hi, I am Alex Alimbuyuguen, a junior game developer based in Melbourne, Australia. I have a solid foundation in Unity Engine and C#, and I enjoy turning ideas into playable experiences that players love. During my studies and internships, I contributed to multiple solo and team projects, including prototypes showcased at major events like PAX Melbourne and GamesPond. I am passionate about learning AI-driven gameplay techniques and using AI tools to make prototyping more efficient while delivering polished, fun gameplay.

Alex Alimbuyuguen

Hi, I am Alex Alimbuyuguen, a junior game developer based in Melbourne, Australia. I have a solid foundation in Unity Engine and C#, and I enjoy turning ideas into playable experiences that players love. During my studies and internships, I contributed to multiple solo and team projects, including prototypes showcased at major events like PAX Melbourne and GamesPond. I am passionate about learning AI-driven gameplay techniques and using AI tools to make prototyping more efficient while delivering polished, fun gameplay.

Available to hire

Hi, I am Alex Alimbuyuguen, a junior game developer based in Melbourne, Australia. I have a solid foundation in Unity Engine and C#, and I enjoy turning ideas into playable experiences that players love.

During my studies and internships, I contributed to multiple solo and team projects, including prototypes showcased at major events like PAX Melbourne and GamesPond. I am passionate about learning AI-driven gameplay techniques and using AI tools to make prototyping more efficient while delivering polished, fun gameplay.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Game Design Intern at FPT IS Corporation
June 1, 2025 - July 1, 2025
Created a solo game prototype over a 6-week internship, including the game concept, design docs, and a task pipeline to drive development. Authored and organized documentation to support project milestones and handoffs. Collaborated with international interns and team members to gather feedback and iteratively improve the prototype. Developed problem-solving approaches to break down design challenges and communicate solutions clearly for the team. Earned academic credit towards my Bachelor of Games and Interactivity.

Education

Bachelor's Degree at Swinburne University of Technology
January 11, 2030 - December 1, 2025
Associate degree at SAE University College Melbourne
June 1, 2022 - December 16, 2025
Bachelor's Degree at Swinburne University of Technology
January 11, 2030 - December 1, 2025
Associate degree at SAE University College Melbourne
June 1, 2022 - January 6, 2026
Bachelor's Degree in Games and Interactivity at Swinburne University of Technology
February 1, 2023 - December 1, 2025
Associate Degree in Games Development at SAE University College Melbourne
February 1, 2018 - June 1, 2022

Qualifications

Certificate of Completion
June 1, 2025 - July 1, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    Marie: Suffering at Regret's End

    Link to project: https://www.twine.net/signin

    A 3D First-Person horror game that can be played in singleplayer or local multiplayer. The game revolves around the player(s) to solve a horrifying mystery surrounding a ghost rumor, and search for your missing friend who initially went to uncover this rumor. Throughout the game, players will encounter many puzzles they will have to solve, where the puzzles change depending if you are playing solo or with another player, all while there is an unknown and malevolent entity out there haunting you, and much worst.

    The game is currently playable via the link provided

    Star of Hope Trailer
    A short trailer made for a 2D platformer game, created by a 9-person team for the purpose of a university project, and for showcasing at PAX AUS 2024. The game featured a 2D pixel-style platformer, where you play as Pelmo, a young village girl with incredible powers, fighting off the evil that threatens the world.